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authorTakashi Iwai <tiwai@suse.de>2015-08-08 15:16:20 +0930
committerRusty Russell <rusty@rustcorp.com.au>2015-08-08 19:52:08 +0930
commit5cfb203a304deaaa8c7c5368722b214d24583137 (patch)
tree922f699aaabbb7dd1154af56005357b1d14a0f8e /scripts/mod
parentdd2384a75d1c046faf068a6352732a204814b86d (diff)
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modpost: abort if a module symbol is too long
Module symbols have a limited length, but currently the build system allows the build finishing even if the driver code contains a too long symbol name, which eventually overflows the modversion_info[] item. The compiler may catch at compiling *.mod.c like CC xxx.mod.o xxx.mod.c:18:16: warning: initializer-string for array of chars is too long but it's merely a warning. This patch adds the check of the symbol length in modpost and stops the build properly. Currently MODULE_NAME_LEN is defined in modpost.c instead of referring to the definition in kernel header because including linux/module.h is messy and we must cover cross-compilation. Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Diffstat (limited to 'scripts/mod')
-rw-r--r--scripts/mod/modpost.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/scripts/mod/modpost.c b/scripts/mod/modpost.c
index 12d3db3bd46b..d583c98fde31 100644
--- a/scripts/mod/modpost.c
+++ b/scripts/mod/modpost.c
@@ -2133,6 +2133,11 @@ static void add_staging_flag(struct buffer *b, const char *name)
buf_printf(b, "\nMODULE_INFO(staging, \"Y\");\n");
}
+/* In kernel, this size is defined in linux/module.h;
+ * here we use Elf_Addr instead of long for covering cross-compile
+ */
+#define MODULE_NAME_LEN (64 - sizeof(Elf_Addr))
+
/**
* Record CRCs for unresolved symbols
**/
@@ -2177,6 +2182,12 @@ static int add_versions(struct buffer *b, struct module *mod)
s->name, mod->name);
continue;
}
+ if (strlen(s->name) >= MODULE_NAME_LEN) {
+ merror("too long symbol \"%s\" [%s.ko]\n",
+ s->name, mod->name);
+ err = 1;
+ break;
+ }
buf_printf(b, "\t{ %#8x, __VMLINUX_SYMBOL_STR(%s) },\n",
s->crc, s->name);
}