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-rw-r--r--tools/perf/util/ui/progress.c65
1 files changed, 17 insertions, 48 deletions
diff --git a/tools/perf/util/ui/progress.c b/tools/perf/util/ui/progress.c
index d7fc399d36b3..295e366b6311 100644
--- a/tools/perf/util/ui/progress.c
+++ b/tools/perf/util/ui/progress.c
@@ -1,60 +1,29 @@
-#include <stdlib.h>
-#include <newt.h>
#include "../cache.h"
#include "progress.h"
+#include "libslang.h"
+#include "ui.h"
+#include "browser.h"
-struct ui_progress {
- newtComponent form, scale;
-};
-
-struct ui_progress *ui_progress__new(const char *title, u64 total)
-{
- struct ui_progress *self = malloc(sizeof(*self));
-
- if (self != NULL) {
- int cols;
-
- if (use_browser <= 0)
- return self;
- newtGetScreenSize(&cols, NULL);
- cols -= 4;
- newtCenteredWindow(cols, 1, title);
- self->form = newtForm(NULL, NULL, 0);
- if (self->form == NULL)
- goto out_free_self;
- self->scale = newtScale(0, 0, cols, total);
- if (self->scale == NULL)
- goto out_free_form;
- newtFormAddComponent(self->form, self->scale);
- newtRefresh();
- }
-
- return self;
-
-out_free_form:
- newtFormDestroy(self->form);
-out_free_self:
- free(self);
- return NULL;
-}
-
-void ui_progress__update(struct ui_progress *self, u64 curr)
+void ui_progress__update(u64 curr, u64 total, const char *title)
{
+ int bar, y;
/*
* FIXME: We should have a per UI backend way of showing progress,
* stdio will just show a percentage as NN%, etc.
*/
if (use_browser <= 0)
return;
- newtScaleSet(self->scale, curr);
- newtRefresh();
-}
-void ui_progress__delete(struct ui_progress *self)
-{
- if (use_browser > 0) {
- newtFormDestroy(self->form);
- newtPopWindow();
- }
- free(self);
+ ui__refresh_dimensions(true);
+ pthread_mutex_lock(&ui__lock);
+ y = SLtt_Screen_Rows / 2 - 2;
+ SLsmg_set_color(0);
+ SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
+ SLsmg_gotorc(y++, 1);
+ SLsmg_write_string((char *)title);
+ SLsmg_set_color(HE_COLORSET_SELECTED);
+ bar = ((SLtt_Screen_Cols - 2) * curr) / total;
+ SLsmg_fill_region(y, 1, 1, bar, ' ');
+ SLsmg_refresh();
+ pthread_mutex_unlock(&ui__lock);
}