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authorTejun Heo <tj@kernel.org>2013-11-22 17:14:39 -0500
committerTejun Heo <tj@kernel.org>2013-11-22 17:14:39 -0500
commite5fca243abae1445afbfceebda5f08462ef869d3 (patch)
tree4c5dc3301b6fe77fc70b4567c9f2c89c42a8d34c
parent6ce4eac1f600b34f2f7f58f9cd8f0503d79e42ae (diff)
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cgroup: use a dedicated workqueue for cgroup destruction
Since be44562613851 ("cgroup: remove synchronize_rcu() from cgroup_diput()"), cgroup destruction path makes use of workqueue. css freeing is performed from a work item from that point on and a later commit, ea15f8ccdb430 ("cgroup: split cgroup destruction into two steps"), moves css offlining to workqueue too. As cgroup destruction isn't depended upon for memory reclaim, the destruction work items were put on the system_wq; unfortunately, some controller may block in the destruction path for considerable duration while holding cgroup_mutex. As large part of destruction path is synchronized through cgroup_mutex, when combined with high rate of cgroup removals, this has potential to fill up system_wq's max_active of 256. Also, it turns out that memcg's css destruction path ends up queueing and waiting for work items on system_wq through work_on_cpu(). If such operation happens while system_wq is fully occupied by cgroup destruction work items, work_on_cpu() can't make forward progress because system_wq is full and other destruction work items on system_wq can't make forward progress because the work item waiting for work_on_cpu() is holding cgroup_mutex, leading to deadlock. This can be fixed by queueing destruction work items on a separate workqueue. This patch creates a dedicated workqueue - cgroup_destroy_wq - for this purpose. As these work items shouldn't have inter-dependencies and mostly serialized by cgroup_mutex anyway, giving high concurrency level doesn't buy anything and the workqueue's @max_active is set to 1 so that destruction work items are executed one by one on each CPU. Hugh Dickins: Because cgroup_init() is run before init_workqueues(), cgroup_destroy_wq can't be allocated from cgroup_init(). Do it from a separate core_initcall(). In the future, we probably want to reorder so that workqueue init happens before cgroup_init(). Signed-off-by: Tejun Heo <tj@kernel.org> Reported-by: Hugh Dickins <hughd@google.com> Reported-by: Shawn Bohrer <shawn.bohrer@gmail.com> Link: http://lkml.kernel.org/r/20131111220626.GA7509@sbohrermbp13-local.rgmadvisors.com Link: http://lkml.kernel.org/g/alpine.LNX.2.00.1310301606080.2333@eggly.anvils Cc: stable@vger.kernel.org # v3.9+
-rw-r--r--kernel/cgroup.c30
1 files changed, 27 insertions, 3 deletions
diff --git a/kernel/cgroup.c b/kernel/cgroup.c
index 4c62513fe19f..a7b98ee35ef7 100644
--- a/kernel/cgroup.c
+++ b/kernel/cgroup.c
@@ -90,6 +90,14 @@ static DEFINE_MUTEX(cgroup_mutex);
static DEFINE_MUTEX(cgroup_root_mutex);
/*
+ * cgroup destruction makes heavy use of work items and there can be a lot
+ * of concurrent destructions. Use a separate workqueue so that cgroup
+ * destruction work items don't end up filling up max_active of system_wq
+ * which may lead to deadlock.
+ */
+static struct workqueue_struct *cgroup_destroy_wq;
+
+/*
* Generate an array of cgroup subsystem pointers. At boot time, this is
* populated with the built in subsystems, and modular subsystems are
* registered after that. The mutable section of this array is protected by
@@ -871,7 +879,7 @@ static void cgroup_free_rcu(struct rcu_head *head)
struct cgroup *cgrp = container_of(head, struct cgroup, rcu_head);
INIT_WORK(&cgrp->destroy_work, cgroup_free_fn);
- schedule_work(&cgrp->destroy_work);
+ queue_work(cgroup_destroy_wq, &cgrp->destroy_work);
}
static void cgroup_diput(struct dentry *dentry, struct inode *inode)
@@ -4249,7 +4257,7 @@ static void css_free_rcu_fn(struct rcu_head *rcu_head)
* css_put(). dput() requires process context which we don't have.
*/
INIT_WORK(&css->destroy_work, css_free_work_fn);
- schedule_work(&css->destroy_work);
+ queue_work(cgroup_destroy_wq, &css->destroy_work);
}
static void css_release(struct percpu_ref *ref)
@@ -4539,7 +4547,7 @@ static void css_killed_ref_fn(struct percpu_ref *ref)
container_of(ref, struct cgroup_subsys_state, refcnt);
INIT_WORK(&css->destroy_work, css_killed_work_fn);
- schedule_work(&css->destroy_work);
+ queue_work(cgroup_destroy_wq, &css->destroy_work);
}
/**
@@ -5063,6 +5071,22 @@ out:
return err;
}
+static int __init cgroup_wq_init(void)
+{
+ /*
+ * There isn't much point in executing destruction path in
+ * parallel. Good chunk is serialized with cgroup_mutex anyway.
+ * Use 1 for @max_active.
+ *
+ * We would prefer to do this in cgroup_init() above, but that
+ * is called before init_workqueues(): so leave this until after.
+ */
+ cgroup_destroy_wq = alloc_workqueue("cgroup_destroy", 0, 1);
+ BUG_ON(!cgroup_destroy_wq);
+ return 0;
+}
+core_initcall(cgroup_wq_init);
+
/*
* proc_cgroup_show()
* - Print task's cgroup paths into seq_file, one line for each hierarchy