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author | Jason A. Donenfeld <Jason@zx2c4.com> | 2022-01-12 17:18:08 +0100 |
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committer | Jason A. Donenfeld <Jason@zx2c4.com> | 2022-01-18 13:03:56 +0100 |
commit | 90ed1e67e896cc8040a523f8428fc02f9b164394 (patch) | |
tree | 9a84f83d61638eb28c9874216b42cae2f6fea884 /Documentation/nios2 | |
parent | 8b2d953b91e7f60200c24067ab17b77cc7bfd0d4 (diff) | |
download | linux-90ed1e67e896cc8040a523f8428fc02f9b164394.tar.gz linux-90ed1e67e896cc8040a523f8428fc02f9b164394.tar.bz2 linux-90ed1e67e896cc8040a523f8428fc02f9b164394.zip |
random: rather than entropy_store abstraction, use global
Originally, the RNG used several pools, so having things abstracted out
over a generic entropy_store object made sense. These days, there's only
one input pool, and then an uneven mix of usage via the abstraction and
usage via &input_pool. Rather than this uneasy mixture, just get rid of
the abstraction entirely and have things always use the global. This
simplifies the code and makes reading it a bit easier.
Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Diffstat (limited to 'Documentation/nios2')
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