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authorChris Wilson <chris@chris-wilson.co.uk>2018-01-29 14:41:04 +0000
committerRodrigo Vivi <rodrigo.vivi@intel.com>2018-02-01 07:33:02 -0800
commitb26a32a82a901f894c79d1ec8b1ac94dde83e83c (patch)
tree5cd5f88fb395901f4776a07c4b7dd024deb6404c /drivers/gpu
parentb5a756a722286af9702d565501e1f690d075d16b (diff)
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drm/i915: Always run hangcheck while the GPU is busy
Previously, we relied on only running the hangcheck while somebody was waiting on the GPU, in order to minimise the amount of time hangcheck had to run. (If nobody was watching the GPU, nobody would notice if the GPU wasn't responding -- eventually somebody would care and so kick hangcheck into action.) However, this falls apart from around commit 4680816be336 ("drm/i915: Wait first for submission, before waiting for request completion"), as not all waiters declare themselves to hangcheck and so we could switch off hangcheck and miss GPU hangs even when waiting under the struct_mutex. If we enable hangcheck from the first request submission, and let it run until the GPU is idle again, we forgo all the complexity involved with only enabling around waiters. We just have to remember to be careful that we do not declare a GPU hang when idly waiting for the next request to be come ready, as we will run hangcheck continuously even when the engines are stalled waiting for external events. This should be true already as we should only be tracking requests submitted to hardware for execution as an indicator that the engine is busy. Fixes: 4680816be336 ("drm/i915: Wait first for submission, before waiting for request completion" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104840 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180129144104.3921-1-chris@chris-wilson.co.uk Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com> (cherry picked from commit 889230489b6b138ba97ba2f13fc9644a3d16d0d2) Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Diffstat (limited to 'drivers/gpu')
-rw-r--r--drivers/gpu/drm/i915/i915_gem.c7
-rw-r--r--drivers/gpu/drm/i915/i915_gem_request.c2
-rw-r--r--drivers/gpu/drm/i915/intel_breadcrumbs.c11
-rw-r--r--drivers/gpu/drm/i915/intel_hangcheck.c7
4 files changed, 6 insertions, 21 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index 1135a77b383a..dd89abd2263d 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -3323,16 +3323,15 @@ i915_gem_retire_work_handler(struct work_struct *work)
mutex_unlock(&dev->struct_mutex);
}
- /* Keep the retire handler running until we are finally idle.
+ /*
+ * Keep the retire handler running until we are finally idle.
* We do not need to do this test under locking as in the worst-case
* we queue the retire worker once too often.
*/
- if (READ_ONCE(dev_priv->gt.awake)) {
- i915_queue_hangcheck(dev_priv);
+ if (READ_ONCE(dev_priv->gt.awake))
queue_delayed_work(dev_priv->wq,
&dev_priv->gt.retire_work,
round_jiffies_up_relative(HZ));
- }
}
static inline bool
diff --git a/drivers/gpu/drm/i915/i915_gem_request.c b/drivers/gpu/drm/i915/i915_gem_request.c
index d575109f7a7f..e09d18df8b7f 100644
--- a/drivers/gpu/drm/i915/i915_gem_request.c
+++ b/drivers/gpu/drm/i915/i915_gem_request.c
@@ -276,6 +276,8 @@ static void mark_busy(struct drm_i915_private *i915)
intel_engines_unpark(i915);
+ i915_queue_hangcheck(i915);
+
queue_delayed_work(i915->wq,
&i915->gt.retire_work,
round_jiffies_up_relative(HZ));
diff --git a/drivers/gpu/drm/i915/intel_breadcrumbs.c b/drivers/gpu/drm/i915/intel_breadcrumbs.c
index 58c624f982d9..bd40fea16b4f 100644
--- a/drivers/gpu/drm/i915/intel_breadcrumbs.c
+++ b/drivers/gpu/drm/i915/intel_breadcrumbs.c
@@ -149,17 +149,6 @@ static void intel_breadcrumbs_fake_irq(struct timer_list *t)
return;
mod_timer(&b->fake_irq, jiffies + 1);
-
- /* Ensure that even if the GPU hangs, we get woken up.
- *
- * However, note that if no one is waiting, we never notice
- * a gpu hang. Eventually, we will have to wait for a resource
- * held by the GPU and so trigger a hangcheck. In the most
- * pathological case, this will be upon memory starvation! To
- * prevent this, we also queue the hangcheck from the retire
- * worker.
- */
- i915_queue_hangcheck(engine->i915);
}
static void irq_enable(struct intel_engine_cs *engine)
diff --git a/drivers/gpu/drm/i915/intel_hangcheck.c b/drivers/gpu/drm/i915/intel_hangcheck.c
index 31f01d64c021..348a4f7ffb67 100644
--- a/drivers/gpu/drm/i915/intel_hangcheck.c
+++ b/drivers/gpu/drm/i915/intel_hangcheck.c
@@ -411,7 +411,6 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
struct intel_engine_cs *engine;
enum intel_engine_id id;
unsigned int hung = 0, stuck = 0;
- int busy_count = 0;
if (!i915_modparams.enable_hangcheck)
return;
@@ -429,7 +428,6 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
for_each_engine(engine, dev_priv, id) {
- const bool busy = intel_engine_has_waiter(engine);
struct intel_engine_hangcheck hc;
semaphore_clear_deadlocks(dev_priv);
@@ -443,16 +441,13 @@ static void i915_hangcheck_elapsed(struct work_struct *work)
if (hc.action != ENGINE_DEAD)
stuck |= intel_engine_flag(engine);
}
-
- busy_count += busy;
}
if (hung)
hangcheck_declare_hang(dev_priv, hung, stuck);
/* Reset timer in case GPU hangs without another request being added */
- if (busy_count)
- i915_queue_hangcheck(dev_priv);
+ i915_queue_hangcheck(dev_priv);
}
void intel_engine_init_hangcheck(struct intel_engine_cs *engine)