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authorJens Axboe <axboe@kernel.dk>2024-03-20 15:19:44 -0600
committerJens Axboe <axboe@kernel.dk>2024-04-15 08:10:25 -0600
commit414d0f45c316221acbf066658afdbae5b354a5cc (patch)
tree9c872a002b5fa5119cd91d706045ebb915c338d9 /io_uring/net.h
parente10677a8f6980dbae2e866b8320d90bae07e87ee (diff)
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io_uring/alloc_cache: switch to array based caching
Currently lists are being used to manage this, but best practice is usually to have these in an array instead as that it cheaper to manage. Outside of that detail, games are also played with KASAN as the list is inside the cached entry itself. Finally, all users of this need a struct io_cache_entry embedded in their struct, which is union'ized with something else in there that isn't used across the free -> realloc cycle. Get rid of all of that, and simply have it be an array. This will not change the memory used, as we're just trading an 8-byte member entry for the per-elem array size. This reduces the overhead of the recycled allocations, and it reduces the amount of code code needed to support recycling to about half of what it currently is. Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'io_uring/net.h')
-rw-r--r--io_uring/net.h18
1 files changed, 5 insertions, 13 deletions
diff --git a/io_uring/net.h b/io_uring/net.h
index b47b43ec6459..0eb1c1920fc9 100644
--- a/io_uring/net.h
+++ b/io_uring/net.h
@@ -3,23 +3,15 @@
#include <linux/net.h>
#include <linux/uio.h>
-#include "alloc_cache.h"
-
struct io_async_msghdr {
#if defined(CONFIG_NET)
- union {
- struct iovec fast_iov;
- struct {
- struct io_cache_entry cache;
- /* entry size of ->free_iov, if valid */
- int free_iov_nr;
- };
- };
+ struct iovec fast_iov;
/* points to an allocated iov, if NULL we use fast_iov instead */
struct iovec *free_iov;
+ int free_iov_nr;
+ int namelen;
__kernel_size_t controllen;
__kernel_size_t payloadlen;
- int namelen;
struct sockaddr __user *uaddr;
struct msghdr msg;
struct sockaddr_storage addr;
@@ -57,9 +49,9 @@ int io_sendmsg_zc(struct io_kiocb *req, unsigned int issue_flags);
int io_send_zc_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe);
void io_send_zc_cleanup(struct io_kiocb *req);
-void io_netmsg_cache_free(struct io_cache_entry *entry);
+void io_netmsg_cache_free(const void *entry);
#else
-static inline void io_netmsg_cache_free(struct io_cache_entry *entry)
+static inline void io_netmsg_cache_free(const void *entry)
{
}
#endif