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authorJens Axboe <axboe@kernel.dk>2024-03-20 15:19:44 -0600
committerJens Axboe <axboe@kernel.dk>2024-04-15 08:10:25 -0600
commit414d0f45c316221acbf066658afdbae5b354a5cc (patch)
tree9c872a002b5fa5119cd91d706045ebb915c338d9 /io_uring/rw.h
parente10677a8f6980dbae2e866b8320d90bae07e87ee (diff)
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io_uring/alloc_cache: switch to array based caching
Currently lists are being used to manage this, but best practice is usually to have these in an array instead as that it cheaper to manage. Outside of that detail, games are also played with KASAN as the list is inside the cached entry itself. Finally, all users of this need a struct io_cache_entry embedded in their struct, which is union'ized with something else in there that isn't used across the free -> realloc cycle. Get rid of all of that, and simply have it be an array. This will not change the memory used, as we're just trading an 8-byte member entry for the per-elem array size. This reduces the overhead of the recycled allocations, and it reduces the amount of code code needed to support recycling to about half of what it currently is. Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'io_uring/rw.h')
-rw-r--r--io_uring/rw.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/io_uring/rw.h b/io_uring/rw.h
index cf51d0eb407a..3f432dc75441 100644
--- a/io_uring/rw.h
+++ b/io_uring/rw.h
@@ -3,10 +3,7 @@
#include <linux/pagemap.h>
struct io_async_rw {
- union {
- size_t bytes_done;
- struct io_cache_entry cache;
- };
+ size_t bytes_done;
struct iov_iter iter;
struct iov_iter_state iter_state;
struct iovec fast_iov;
@@ -28,4 +25,4 @@ void io_rw_fail(struct io_kiocb *req);
void io_req_rw_complete(struct io_kiocb *req, struct io_tw_state *ts);
int io_read_mshot_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe);
int io_read_mshot(struct io_kiocb *req, unsigned int issue_flags);
-void io_rw_cache_free(struct io_cache_entry *entry);
+void io_rw_cache_free(const void *entry);