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authorMickaël Salaün <mic@linux.microsoft.com>2021-04-22 17:41:12 +0200
committerJames Morris <jamorris@linux.microsoft.com>2021-04-22 12:22:10 -0700
commitae271c1b14de343b888e77f74f640e3dcbdeb4c9 (patch)
tree2757621bfb42118d62da6154bfc3adcb9702c87e /security
parent90945448e9830aa1b39d7acaa4e0724a001e2ff8 (diff)
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landlock: Add ruleset and domain management
A Landlock ruleset is mainly a red-black tree with Landlock rules as nodes. This enables quick update and lookup to match a requested access, e.g. to a file. A ruleset is usable through a dedicated file descriptor (cf. following commit implementing syscalls) which enables a process to create and populate a ruleset with new rules. A domain is a ruleset tied to a set of processes. This group of rules defines the security policy enforced on these processes and their future children. A domain can transition to a new domain which is the intersection of all its constraints and those of a ruleset provided by the current process. This modification only impact the current process. This means that a process can only gain more constraints (i.e. lose accesses) over time. Cc: James Morris <jmorris@namei.org> Signed-off-by: Mickaël Salaün <mic@linux.microsoft.com> Acked-by: Serge Hallyn <serge@hallyn.com> Reviewed-by: Kees Cook <keescook@chromium.org> Reviewed-by: Jann Horn <jannh@google.com> Link: https://lore.kernel.org/r/20210422154123.13086-3-mic@digikod.net Signed-off-by: James Morris <jamorris@linux.microsoft.com>
Diffstat (limited to 'security')
-rw-r--r--security/landlock/Makefile2
-rw-r--r--security/landlock/limits.h17
-rw-r--r--security/landlock/ruleset.c469
-rw-r--r--security/landlock/ruleset.h165
4 files changed, 652 insertions, 1 deletions
diff --git a/security/landlock/Makefile b/security/landlock/Makefile
index cb6deefbf4c0..d846eba445bb 100644
--- a/security/landlock/Makefile
+++ b/security/landlock/Makefile
@@ -1,3 +1,3 @@
obj-$(CONFIG_SECURITY_LANDLOCK) := landlock.o
-landlock-y := object.o
+landlock-y := object.o ruleset.o
diff --git a/security/landlock/limits.h b/security/landlock/limits.h
new file mode 100644
index 000000000000..b734f597bb0e
--- /dev/null
+++ b/security/landlock/limits.h
@@ -0,0 +1,17 @@
+/* SPDX-License-Identifier: GPL-2.0-only */
+/*
+ * Landlock LSM - Limits for different components
+ *
+ * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
+ * Copyright © 2018-2020 ANSSI
+ */
+
+#ifndef _SECURITY_LANDLOCK_LIMITS_H
+#define _SECURITY_LANDLOCK_LIMITS_H
+
+#include <linux/limits.h>
+
+#define LANDLOCK_MAX_NUM_LAYERS 64
+#define LANDLOCK_MAX_NUM_RULES U32_MAX
+
+#endif /* _SECURITY_LANDLOCK_LIMITS_H */
diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c
new file mode 100644
index 000000000000..2e616f6d5274
--- /dev/null
+++ b/security/landlock/ruleset.c
@@ -0,0 +1,469 @@
+// SPDX-License-Identifier: GPL-2.0-only
+/*
+ * Landlock LSM - Ruleset management
+ *
+ * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
+ * Copyright © 2018-2020 ANSSI
+ */
+
+#include <linux/bits.h>
+#include <linux/bug.h>
+#include <linux/compiler_types.h>
+#include <linux/err.h>
+#include <linux/errno.h>
+#include <linux/kernel.h>
+#include <linux/lockdep.h>
+#include <linux/overflow.h>
+#include <linux/rbtree.h>
+#include <linux/refcount.h>
+#include <linux/slab.h>
+#include <linux/spinlock.h>
+#include <linux/workqueue.h>
+
+#include "limits.h"
+#include "object.h"
+#include "ruleset.h"
+
+static struct landlock_ruleset *create_ruleset(const u32 num_layers)
+{
+ struct landlock_ruleset *new_ruleset;
+
+ new_ruleset = kzalloc(struct_size(new_ruleset, fs_access_masks,
+ num_layers), GFP_KERNEL_ACCOUNT);
+ if (!new_ruleset)
+ return ERR_PTR(-ENOMEM);
+ refcount_set(&new_ruleset->usage, 1);
+ mutex_init(&new_ruleset->lock);
+ new_ruleset->root = RB_ROOT;
+ new_ruleset->num_layers = num_layers;
+ /*
+ * hierarchy = NULL
+ * num_rules = 0
+ * fs_access_masks[] = 0
+ */
+ return new_ruleset;
+}
+
+struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask)
+{
+ struct landlock_ruleset *new_ruleset;
+
+ /* Informs about useless ruleset. */
+ if (!fs_access_mask)
+ return ERR_PTR(-ENOMSG);
+ new_ruleset = create_ruleset(1);
+ if (!IS_ERR(new_ruleset))
+ new_ruleset->fs_access_masks[0] = fs_access_mask;
+ return new_ruleset;
+}
+
+static void build_check_rule(void)
+{
+ const struct landlock_rule rule = {
+ .num_layers = ~0,
+ };
+
+ BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS);
+}
+
+static struct landlock_rule *create_rule(
+ struct landlock_object *const object,
+ const struct landlock_layer (*const layers)[],
+ const u32 num_layers,
+ const struct landlock_layer *const new_layer)
+{
+ struct landlock_rule *new_rule;
+ u32 new_num_layers;
+
+ build_check_rule();
+ if (new_layer) {
+ /* Should already be checked by landlock_merge_ruleset(). */
+ if (WARN_ON_ONCE(num_layers >= LANDLOCK_MAX_NUM_LAYERS))
+ return ERR_PTR(-E2BIG);
+ new_num_layers = num_layers + 1;
+ } else {
+ new_num_layers = num_layers;
+ }
+ new_rule = kzalloc(struct_size(new_rule, layers, new_num_layers),
+ GFP_KERNEL_ACCOUNT);
+ if (!new_rule)
+ return ERR_PTR(-ENOMEM);
+ RB_CLEAR_NODE(&new_rule->node);
+ landlock_get_object(object);
+ new_rule->object = object;
+ new_rule->num_layers = new_num_layers;
+ /* Copies the original layer stack. */
+ memcpy(new_rule->layers, layers,
+ flex_array_size(new_rule, layers, num_layers));
+ if (new_layer)
+ /* Adds a copy of @new_layer on the layer stack. */
+ new_rule->layers[new_rule->num_layers - 1] = *new_layer;
+ return new_rule;
+}
+
+static void free_rule(struct landlock_rule *const rule)
+{
+ might_sleep();
+ if (!rule)
+ return;
+ landlock_put_object(rule->object);
+ kfree(rule);
+}
+
+static void build_check_ruleset(void)
+{
+ const struct landlock_ruleset ruleset = {
+ .num_rules = ~0,
+ .num_layers = ~0,
+ };
+
+ BUILD_BUG_ON(ruleset.num_rules < LANDLOCK_MAX_NUM_RULES);
+ BUILD_BUG_ON(ruleset.num_layers < LANDLOCK_MAX_NUM_LAYERS);
+}
+
+/**
+ * insert_rule - Create and insert a rule in a ruleset
+ *
+ * @ruleset: The ruleset to be updated.
+ * @object: The object to build the new rule with. The underlying kernel
+ * object must be held by the caller.
+ * @layers: One or multiple layers to be copied into the new rule.
+ * @num_layers: The number of @layers entries.
+ *
+ * When user space requests to add a new rule to a ruleset, @layers only
+ * contains one entry and this entry is not assigned to any level. In this
+ * case, the new rule will extend @ruleset, similarly to a boolean OR between
+ * access rights.
+ *
+ * When merging a ruleset in a domain, or copying a domain, @layers will be
+ * added to @ruleset as new constraints, similarly to a boolean AND between
+ * access rights.
+ */
+static int insert_rule(struct landlock_ruleset *const ruleset,
+ struct landlock_object *const object,
+ const struct landlock_layer (*const layers)[],
+ size_t num_layers)
+{
+ struct rb_node **walker_node;
+ struct rb_node *parent_node = NULL;
+ struct landlock_rule *new_rule;
+
+ might_sleep();
+ lockdep_assert_held(&ruleset->lock);
+ if (WARN_ON_ONCE(!object || !layers))
+ return -ENOENT;
+ walker_node = &(ruleset->root.rb_node);
+ while (*walker_node) {
+ struct landlock_rule *const this = rb_entry(*walker_node,
+ struct landlock_rule, node);
+
+ if (this->object != object) {
+ parent_node = *walker_node;
+ if (this->object < object)
+ walker_node = &((*walker_node)->rb_right);
+ else
+ walker_node = &((*walker_node)->rb_left);
+ continue;
+ }
+
+ /* Only a single-level layer should match an existing rule. */
+ if (WARN_ON_ONCE(num_layers != 1))
+ return -EINVAL;
+
+ /* If there is a matching rule, updates it. */
+ if ((*layers)[0].level == 0) {
+ /*
+ * Extends access rights when the request comes from
+ * landlock_add_rule(2), i.e. @ruleset is not a domain.
+ */
+ if (WARN_ON_ONCE(this->num_layers != 1))
+ return -EINVAL;
+ if (WARN_ON_ONCE(this->layers[0].level != 0))
+ return -EINVAL;
+ this->layers[0].access |= (*layers)[0].access;
+ return 0;
+ }
+
+ if (WARN_ON_ONCE(this->layers[0].level == 0))
+ return -EINVAL;
+
+ /*
+ * Intersects access rights when it is a merge between a
+ * ruleset and a domain.
+ */
+ new_rule = create_rule(object, &this->layers, this->num_layers,
+ &(*layers)[0]);
+ if (IS_ERR(new_rule))
+ return PTR_ERR(new_rule);
+ rb_replace_node(&this->node, &new_rule->node, &ruleset->root);
+ free_rule(this);
+ return 0;
+ }
+
+ /* There is no match for @object. */
+ build_check_ruleset();
+ if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES)
+ return -E2BIG;
+ new_rule = create_rule(object, layers, num_layers, NULL);
+ if (IS_ERR(new_rule))
+ return PTR_ERR(new_rule);
+ rb_link_node(&new_rule->node, parent_node, walker_node);
+ rb_insert_color(&new_rule->node, &ruleset->root);
+ ruleset->num_rules++;
+ return 0;
+}
+
+static void build_check_layer(void)
+{
+ const struct landlock_layer layer = {
+ .level = ~0,
+ };
+
+ BUILD_BUG_ON(layer.level < LANDLOCK_MAX_NUM_LAYERS);
+}
+
+/* @ruleset must be locked by the caller. */
+int landlock_insert_rule(struct landlock_ruleset *const ruleset,
+ struct landlock_object *const object, const u32 access)
+{
+ struct landlock_layer layers[] = {{
+ .access = access,
+ /* When @level is zero, insert_rule() extends @ruleset. */
+ .level = 0,
+ }};
+
+ build_check_layer();
+ return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers));
+}
+
+static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy)
+{
+ if (hierarchy)
+ refcount_inc(&hierarchy->usage);
+}
+
+static void put_hierarchy(struct landlock_hierarchy *hierarchy)
+{
+ while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) {
+ const struct landlock_hierarchy *const freeme = hierarchy;
+
+ hierarchy = hierarchy->parent;
+ kfree(freeme);
+ }
+}
+
+static int merge_ruleset(struct landlock_ruleset *const dst,
+ struct landlock_ruleset *const src)
+{
+ struct landlock_rule *walker_rule, *next_rule;
+ int err = 0;
+
+ might_sleep();
+ /* Should already be checked by landlock_merge_ruleset() */
+ if (WARN_ON_ONCE(!src))
+ return 0;
+ /* Only merge into a domain. */
+ if (WARN_ON_ONCE(!dst || !dst->hierarchy))
+ return -EINVAL;
+
+ /* Locks @dst first because we are its only owner. */
+ mutex_lock(&dst->lock);
+ mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING);
+
+ /* Stacks the new layer. */
+ if (WARN_ON_ONCE(src->num_layers != 1 || dst->num_layers < 1)) {
+ err = -EINVAL;
+ goto out_unlock;
+ }
+ dst->fs_access_masks[dst->num_layers - 1] = src->fs_access_masks[0];
+
+ /* Merges the @src tree. */
+ rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
+ &src->root, node) {
+ struct landlock_layer layers[] = {{
+ .level = dst->num_layers,
+ }};
+
+ if (WARN_ON_ONCE(walker_rule->num_layers != 1)) {
+ err = -EINVAL;
+ goto out_unlock;
+ }
+ if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) {
+ err = -EINVAL;
+ goto out_unlock;
+ }
+ layers[0].access = walker_rule->layers[0].access;
+ err = insert_rule(dst, walker_rule->object, &layers,
+ ARRAY_SIZE(layers));
+ if (err)
+ goto out_unlock;
+ }
+
+out_unlock:
+ mutex_unlock(&src->lock);
+ mutex_unlock(&dst->lock);
+ return err;
+}
+
+static int inherit_ruleset(struct landlock_ruleset *const parent,
+ struct landlock_ruleset *const child)
+{
+ struct landlock_rule *walker_rule, *next_rule;
+ int err = 0;
+
+ might_sleep();
+ if (!parent)
+ return 0;
+
+ /* Locks @child first because we are its only owner. */
+ mutex_lock(&child->lock);
+ mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING);
+
+ /* Copies the @parent tree. */
+ rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
+ &parent->root, node) {
+ err = insert_rule(child, walker_rule->object,
+ &walker_rule->layers, walker_rule->num_layers);
+ if (err)
+ goto out_unlock;
+ }
+
+ if (WARN_ON_ONCE(child->num_layers <= parent->num_layers)) {
+ err = -EINVAL;
+ goto out_unlock;
+ }
+ /* Copies the parent layer stack and leaves a space for the new layer. */
+ memcpy(child->fs_access_masks, parent->fs_access_masks,
+ flex_array_size(parent, fs_access_masks, parent->num_layers));
+
+ if (WARN_ON_ONCE(!parent->hierarchy)) {
+ err = -EINVAL;
+ goto out_unlock;
+ }
+ get_hierarchy(parent->hierarchy);
+ child->hierarchy->parent = parent->hierarchy;
+
+out_unlock:
+ mutex_unlock(&parent->lock);
+ mutex_unlock(&child->lock);
+ return err;
+}
+
+static void free_ruleset(struct landlock_ruleset *const ruleset)
+{
+ struct landlock_rule *freeme, *next;
+
+ might_sleep();
+ rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root,
+ node)
+ free_rule(freeme);
+ put_hierarchy(ruleset->hierarchy);
+ kfree(ruleset);
+}
+
+void landlock_put_ruleset(struct landlock_ruleset *const ruleset)
+{
+ might_sleep();
+ if (ruleset && refcount_dec_and_test(&ruleset->usage))
+ free_ruleset(ruleset);
+}
+
+static void free_ruleset_work(struct work_struct *const work)
+{
+ struct landlock_ruleset *ruleset;
+
+ ruleset = container_of(work, struct landlock_ruleset, work_free);
+ free_ruleset(ruleset);
+}
+
+void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset)
+{
+ if (ruleset && refcount_dec_and_test(&ruleset->usage)) {
+ INIT_WORK(&ruleset->work_free, free_ruleset_work);
+ schedule_work(&ruleset->work_free);
+ }
+}
+
+/**
+ * landlock_merge_ruleset - Merge a ruleset with a domain
+ *
+ * @parent: Parent domain.
+ * @ruleset: New ruleset to be merged.
+ *
+ * Returns the intersection of @parent and @ruleset, or returns @parent if
+ * @ruleset is empty, or returns a duplicate of @ruleset if @parent is empty.
+ */
+struct landlock_ruleset *landlock_merge_ruleset(
+ struct landlock_ruleset *const parent,
+ struct landlock_ruleset *const ruleset)
+{
+ struct landlock_ruleset *new_dom;
+ u32 num_layers;
+ int err;
+
+ might_sleep();
+ if (WARN_ON_ONCE(!ruleset || parent == ruleset))
+ return ERR_PTR(-EINVAL);
+
+ if (parent) {
+ if (parent->num_layers >= LANDLOCK_MAX_NUM_LAYERS)
+ return ERR_PTR(-E2BIG);
+ num_layers = parent->num_layers + 1;
+ } else {
+ num_layers = 1;
+ }
+
+ /* Creates a new domain... */
+ new_dom = create_ruleset(num_layers);
+ if (IS_ERR(new_dom))
+ return new_dom;
+ new_dom->hierarchy = kzalloc(sizeof(*new_dom->hierarchy),
+ GFP_KERNEL_ACCOUNT);
+ if (!new_dom->hierarchy) {
+ err = -ENOMEM;
+ goto out_put_dom;
+ }
+ refcount_set(&new_dom->hierarchy->usage, 1);
+
+ /* ...as a child of @parent... */
+ err = inherit_ruleset(parent, new_dom);
+ if (err)
+ goto out_put_dom;
+
+ /* ...and including @ruleset. */
+ err = merge_ruleset(new_dom, ruleset);
+ if (err)
+ goto out_put_dom;
+
+ return new_dom;
+
+out_put_dom:
+ landlock_put_ruleset(new_dom);
+ return ERR_PTR(err);
+}
+
+/*
+ * The returned access has the same lifetime as @ruleset.
+ */
+const struct landlock_rule *landlock_find_rule(
+ const struct landlock_ruleset *const ruleset,
+ const struct landlock_object *const object)
+{
+ const struct rb_node *node;
+
+ if (!object)
+ return NULL;
+ node = ruleset->root.rb_node;
+ while (node) {
+ struct landlock_rule *this = rb_entry(node,
+ struct landlock_rule, node);
+
+ if (this->object == object)
+ return this;
+ if (this->object < object)
+ node = node->rb_right;
+ else
+ node = node->rb_left;
+ }
+ return NULL;
+}
diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h
new file mode 100644
index 000000000000..2d3ed7ec5a0a
--- /dev/null
+++ b/security/landlock/ruleset.h
@@ -0,0 +1,165 @@
+/* SPDX-License-Identifier: GPL-2.0-only */
+/*
+ * Landlock LSM - Ruleset management
+ *
+ * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
+ * Copyright © 2018-2020 ANSSI
+ */
+
+#ifndef _SECURITY_LANDLOCK_RULESET_H
+#define _SECURITY_LANDLOCK_RULESET_H
+
+#include <linux/mutex.h>
+#include <linux/rbtree.h>
+#include <linux/refcount.h>
+#include <linux/workqueue.h>
+
+#include "object.h"
+
+/**
+ * struct landlock_layer - Access rights for a given layer
+ */
+struct landlock_layer {
+ /**
+ * @level: Position of this layer in the layer stack.
+ */
+ u16 level;
+ /**
+ * @access: Bitfield of allowed actions on the kernel object. They are
+ * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
+ */
+ u16 access;
+};
+
+/**
+ * struct landlock_rule - Access rights tied to an object
+ */
+struct landlock_rule {
+ /**
+ * @node: Node in the ruleset's red-black tree.
+ */
+ struct rb_node node;
+ /**
+ * @object: Pointer to identify a kernel object (e.g. an inode). This
+ * is used as a key for this ruleset element. This pointer is set once
+ * and never modified. It always points to an allocated object because
+ * each rule increments the refcount of its object.
+ */
+ struct landlock_object *object;
+ /**
+ * @num_layers: Number of entries in @layers.
+ */
+ u32 num_layers;
+ /**
+ * @layers: Stack of layers, from the latest to the newest, implemented
+ * as a flexible array member (FAM).
+ */
+ struct landlock_layer layers[];
+};
+
+/**
+ * struct landlock_hierarchy - Node in a ruleset hierarchy
+ */
+struct landlock_hierarchy {
+ /**
+ * @parent: Pointer to the parent node, or NULL if it is a root
+ * Landlock domain.
+ */
+ struct landlock_hierarchy *parent;
+ /**
+ * @usage: Number of potential children domains plus their parent
+ * domain.
+ */
+ refcount_t usage;
+};
+
+/**
+ * struct landlock_ruleset - Landlock ruleset
+ *
+ * This data structure must contain unique entries, be updatable, and quick to
+ * match an object.
+ */
+struct landlock_ruleset {
+ /**
+ * @root: Root of a red-black tree containing &struct landlock_rule
+ * nodes. Once a ruleset is tied to a process (i.e. as a domain), this
+ * tree is immutable until @usage reaches zero.
+ */
+ struct rb_root root;
+ /**
+ * @hierarchy: Enables hierarchy identification even when a parent
+ * domain vanishes. This is needed for the ptrace protection.
+ */
+ struct landlock_hierarchy *hierarchy;
+ union {
+ /**
+ * @work_free: Enables to free a ruleset within a lockless
+ * section. This is only used by
+ * landlock_put_ruleset_deferred() when @usage reaches zero.
+ * The fields @lock, @usage, @num_rules, @num_layers and
+ * @fs_access_masks are then unused.
+ */
+ struct work_struct work_free;
+ struct {
+ /**
+ * @lock: Protects against concurrent modifications of
+ * @root, if @usage is greater than zero.
+ */
+ struct mutex lock;
+ /**
+ * @usage: Number of processes (i.e. domains) or file
+ * descriptors referencing this ruleset.
+ */
+ refcount_t usage;
+ /**
+ * @num_rules: Number of non-overlapping (i.e. not for
+ * the same object) rules in this ruleset.
+ */
+ u32 num_rules;
+ /**
+ * @num_layers: Number of layers that are used in this
+ * ruleset. This enables to check that all the layers
+ * allow an access request. A value of 0 identifies a
+ * non-merged ruleset (i.e. not a domain).
+ */
+ u32 num_layers;
+ /**
+ * @fs_access_masks: Contains the subset of filesystem
+ * actions that are restricted by a ruleset. A domain
+ * saves all layers of merged rulesets in a stack
+ * (FAM), starting from the first layer to the last
+ * one. These layers are used when merging rulesets,
+ * for user space backward compatibility (i.e.
+ * future-proof), and to properly handle merged
+ * rulesets without overlapping access rights. These
+ * layers are set once and never changed for the
+ * lifetime of the ruleset.
+ */
+ u16 fs_access_masks[];
+ };
+ };
+};
+
+struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask);
+
+void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
+void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
+
+int landlock_insert_rule(struct landlock_ruleset *const ruleset,
+ struct landlock_object *const object, const u32 access);
+
+struct landlock_ruleset *landlock_merge_ruleset(
+ struct landlock_ruleset *const parent,
+ struct landlock_ruleset *const ruleset);
+
+const struct landlock_rule *landlock_find_rule(
+ const struct landlock_ruleset *const ruleset,
+ const struct landlock_object *const object);
+
+static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
+{
+ if (ruleset)
+ refcount_inc(&ruleset->usage);
+}
+
+#endif /* _SECURITY_LANDLOCK_RULESET_H */