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-rw-r--r--Documentation/fb/fbcon.rst4
-rw-r--r--Documentation/fb/index.rst2
-rw-r--r--Documentation/fb/vesafb.rst2
3 files changed, 4 insertions, 4 deletions
diff --git a/Documentation/fb/fbcon.rst b/Documentation/fb/fbcon.rst
index 1da65b9000de..ebca41785abe 100644
--- a/Documentation/fb/fbcon.rst
+++ b/Documentation/fb/fbcon.rst
@@ -187,7 +187,7 @@ the hardware. Thus, in a VGA console::
Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
from the console layer before unloading the driver. The VGA driver cannot be
unloaded if it is still bound to the console layer. (See
-Documentation/console/console.txt for more information).
+Documentation/driver-api/console.rst for more information).
This is more complicated in the case of the framebuffer console (fbcon),
because fbcon is an intermediate layer between the console and the drivers::
@@ -204,7 +204,7 @@ fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
fbcon.
So, how do we unbind fbcon from the console? Part of the answer is in
-Documentation/console/console.txt. To summarize:
+Documentation/driver-api/console.rst. To summarize:
Echo a value to the bind file that represents the framebuffer console
driver. So assuming vtcon1 represents fbcon, then::
diff --git a/Documentation/fb/index.rst b/Documentation/fb/index.rst
index d47313714635..baf02393d8ee 100644
--- a/Documentation/fb/index.rst
+++ b/Documentation/fb/index.rst
@@ -1,4 +1,4 @@
-:orphan:
+.. SPDX-License-Identifier: GPL-2.0
============
Frame Buffer
diff --git a/Documentation/fb/vesafb.rst b/Documentation/fb/vesafb.rst
index 2ed0dfb661cf..6821c87b7893 100644
--- a/Documentation/fb/vesafb.rst
+++ b/Documentation/fb/vesafb.rst
@@ -30,7 +30,7 @@ How to use it?
==============
Switching modes is done using the vga=... boot parameter. Read
-Documentation/svga.txt for details.
+Documentation/admin-guide/svga.rst for details.
You should compile in both vgacon (for text mode) and vesafb (for
graphics mode). Which of them takes over the console depends on