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path: root/drivers/gpu/drm/v3d/v3d_irq.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_irq.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c67
1 files changed, 50 insertions, 17 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index 69338da70ddc..aa0a180ae700 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -27,6 +27,9 @@
V3D_HUB_INT_MMU_CAP | \
V3D_HUB_INT_TFUC))
+static irqreturn_t
+v3d_hub_irq(int irq, void *arg);
+
static void
v3d_overflow_mem_work(struct work_struct *work)
{
@@ -34,12 +37,14 @@ v3d_overflow_mem_work(struct work_struct *work)
container_of(work, struct v3d_dev, overflow_mem_work);
struct drm_device *dev = &v3d->drm;
struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
+ struct drm_gem_object *obj;
unsigned long irqflags;
if (IS_ERR(bo)) {
DRM_ERROR("Couldn't allocate binner overflow mem\n");
return;
}
+ obj = &bo->base.base;
/* We lost a race, and our work task came in after the bin job
* completed and exited. This can happen because the HW
@@ -56,15 +61,15 @@ v3d_overflow_mem_work(struct work_struct *work)
goto out;
}
- drm_gem_object_get(&bo->base);
+ drm_gem_object_get(obj);
list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
- V3D_CORE_WRITE(0, V3D_PTB_BPOS, bo->base.size);
+ V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
out:
- drm_gem_object_put_unlocked(&bo->base);
+ drm_gem_object_put_unlocked(obj);
}
static irqreturn_t
@@ -82,7 +87,8 @@ v3d_irq(int irq, void *arg)
if (intsts & V3D_INT_OUTOMEM) {
/* Note that the OOM status is edge signaled, so the
* interrupt won't happen again until the we actually
- * add more memory.
+ * add more memory. Also, as of V3D 4.1, FLDONE won't
+ * be reported until any OOM state has been cleared.
*/
schedule_work(&v3d->overflow_mem_work);
status = IRQ_HANDLED;
@@ -90,7 +96,7 @@ v3d_irq(int irq, void *arg)
if (intsts & V3D_INT_FLDONE) {
struct v3d_fence *fence =
- to_v3d_fence(v3d->bin_job->bin.done_fence);
+ to_v3d_fence(v3d->bin_job->bin.irq_fence);
trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -99,7 +105,7 @@ v3d_irq(int irq, void *arg)
if (intsts & V3D_INT_FRDONE) {
struct v3d_fence *fence =
- to_v3d_fence(v3d->render_job->render.done_fence);
+ to_v3d_fence(v3d->render_job->render.irq_fence);
trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -112,6 +118,12 @@ v3d_irq(int irq, void *arg)
if (intsts & V3D_INT_GMPV)
dev_err(v3d->dev, "GMP violation\n");
+ /* V3D 4.2 wires the hub and core IRQs together, so if we &
+ * didn't see the common one then check hub for MMU IRQs.
+ */
+ if (v3d->single_irq_line && status == IRQ_NONE)
+ return v3d_hub_irq(irq, arg);
+
return status;
}
@@ -129,7 +141,7 @@ v3d_hub_irq(int irq, void *arg)
if (intsts & V3D_HUB_INT_TFUC) {
struct v3d_fence *fence =
- to_v3d_fence(v3d->tfu_job->done_fence);
+ to_v3d_fence(v3d->tfu_job->irq_fence);
trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -156,10 +168,10 @@ v3d_hub_irq(int irq, void *arg)
return status;
}
-void
+int
v3d_irq_init(struct v3d_dev *v3d)
{
- int ret, core;
+ int irq1, ret, core;
INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
@@ -170,16 +182,37 @@ v3d_irq_init(struct v3d_dev *v3d)
V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
- ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 0),
- v3d_hub_irq, IRQF_SHARED,
- "v3d_hub", v3d);
- ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 1),
- v3d_irq, IRQF_SHARED,
- "v3d_core0", v3d);
- if (ret)
- dev_err(v3d->dev, "IRQ setup failed: %d\n", ret);
+ irq1 = platform_get_irq(v3d->pdev, 1);
+ if (irq1 == -EPROBE_DEFER)
+ return irq1;
+ if (irq1 > 0) {
+ ret = devm_request_irq(v3d->dev, irq1,
+ v3d_irq, IRQF_SHARED,
+ "v3d_core0", v3d);
+ if (ret)
+ goto fail;
+ ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 0),
+ v3d_hub_irq, IRQF_SHARED,
+ "v3d_hub", v3d);
+ if (ret)
+ goto fail;
+ } else {
+ v3d->single_irq_line = true;
+
+ ret = devm_request_irq(v3d->dev, platform_get_irq(v3d->pdev, 0),
+ v3d_irq, IRQF_SHARED,
+ "v3d", v3d);
+ if (ret)
+ goto fail;
+ }
v3d_irq_enable(v3d);
+ return 0;
+
+fail:
+ if (ret != -EPROBE_DEFER)
+ dev_err(v3d->dev, "IRQ setup failed: %d\n", ret);
+ return ret;
}
void