diff options
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 28 |
1 files changed, 21 insertions, 7 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 4a7701a33cf8..eb35482f6fb5 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -744,11 +744,16 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) return DRM_GPU_SCHED_STAT_NOMINAL; } -/* If the current address or return address have changed, then the GPU - * has probably made progress and we should delay the reset. This - * could fail if the GPU got in an infinite loop in the CL, but that - * is pretty unlikely outside of an i-g-t testcase. - */ +static void +v3d_sched_skip_reset(struct drm_sched_job *sched_job) +{ + struct drm_gpu_scheduler *sched = sched_job->sched; + + spin_lock(&sched->job_list_lock); + list_add(&sched_job->list, &sched->pending_list); + spin_unlock(&sched->job_list_lock); +} + static enum drm_gpu_sched_stat v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, u32 *timedout_ctca, u32 *timedout_ctra) @@ -758,9 +763,16 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); + /* If the current address or return address have changed, then the GPU + * has probably made progress and we should delay the reset. This + * could fail if the GPU got in an infinite loop in the CL, but that + * is pretty unlikely outside of an i-g-t testcase. + */ if (*timedout_ctca != ctca || *timedout_ctra != ctra) { *timedout_ctca = ctca; *timedout_ctra = ctra; + + v3d_sched_skip_reset(sched_job); return DRM_GPU_SCHED_STAT_NOMINAL; } @@ -800,11 +812,13 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job) struct v3d_dev *v3d = job->base.v3d; u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver)); - /* If we've made progress, skip reset and let the timer get - * rearmed. + /* If we've made progress, skip reset, add the job to the pending + * list, and let the timer get rearmed. */ if (job->timedout_batches != batches) { job->timedout_batches = batches; + + v3d_sched_skip_reset(sched_job); return DRM_GPU_SCHED_STAT_NOMINAL; } |