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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c25
1 files changed, 10 insertions, 15 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index fe4842ca3b6e..bf32fe446219 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -186,7 +186,7 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv,
shader->num_input_sig = num_input_sig;
shader->num_output_sig = num_output_sig;
- vmw_resource_activate(res, vmw_hw_shader_destroy);
+ res->hw_destroy = vmw_hw_shader_destroy;
return 0;
}
@@ -562,7 +562,7 @@ void vmw_dx_shader_cotable_list_scrub(struct vmw_private *dev_priv,
{
struct vmw_dx_shader *entry, *next;
- WARN_ON_ONCE(!mutex_is_locked(&dev_priv->binding_mutex));
+ lockdep_assert_held_once(&dev_priv->binding_mutex);
list_for_each_entry_safe(entry, next, list, cotable_head) {
WARN_ON(vmw_dx_shader_scrub(&entry->res));
@@ -636,7 +636,8 @@ int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
res = &shader->res;
shader->ctx = ctx;
- shader->cotable = vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER);
+ shader->cotable = vmw_resource_reference
+ (vmw_context_cotable(ctx, SVGA_COTABLE_DXSHADER));
shader->id = user_key;
shader->committed = false;
INIT_LIST_HEAD(&shader->cotable_head);
@@ -656,7 +657,7 @@ int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
goto out_resource_init;
res->id = shader->id;
- vmw_resource_activate(res, vmw_hw_shader_destroy);
+ res->hw_destroy = vmw_hw_shader_destroy;
out_resource_init:
vmw_resource_unreference(&res);
@@ -740,13 +741,10 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
};
int ret;
- /*
- * Approximate idr memory usage with 128 bytes. It will be limited
- * by maximum number_of shaders anyway.
- */
if (unlikely(vmw_user_shader_size == 0))
vmw_user_shader_size =
- ttm_round_pot(sizeof(struct vmw_user_shader)) + 128;
+ ttm_round_pot(sizeof(struct vmw_user_shader)) +
+ VMW_IDA_ACC_SIZE + TTM_OBJ_EXTRA_SIZE;
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
vmw_user_shader_size,
@@ -792,7 +790,7 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
}
if (handle)
- *handle = ushader->base.hash.key;
+ *handle = ushader->base.handle;
out_err:
vmw_resource_unreference(&res);
out:
@@ -814,13 +812,10 @@ static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
};
int ret;
- /*
- * Approximate idr memory usage with 128 bytes. It will be limited
- * by maximum number_of shaders anyway.
- */
if (unlikely(vmw_shader_size == 0))
vmw_shader_size =
- ttm_round_pot(sizeof(struct vmw_shader)) + 128;
+ ttm_round_pot(sizeof(struct vmw_shader)) +
+ VMW_IDA_ACC_SIZE;
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
vmw_shader_size,