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-rw-r--r--include/linux/workqueue.h35
1 files changed, 24 insertions, 11 deletions
diff --git a/include/linux/workqueue.h b/include/linux/workqueue.h
index fc6e22186405..d4f16cf6281c 100644
--- a/include/linux/workqueue.h
+++ b/include/linux/workqueue.h
@@ -119,18 +119,30 @@ struct delayed_work {
int cpu;
};
-/*
- * A struct for workqueue attributes. This can be used to change
- * attributes of an unbound workqueue.
+/**
+ * struct workqueue_attrs - A struct for workqueue attributes.
*
- * Unlike other fields, ->no_numa isn't a property of a worker_pool. It
- * only modifies how apply_workqueue_attrs() select pools and thus doesn't
- * participate in pool hash calculations or equality comparisons.
+ * This can be used to change attributes of an unbound workqueue.
*/
struct workqueue_attrs {
- int nice; /* nice level */
- cpumask_var_t cpumask; /* allowed CPUs */
- bool no_numa; /* disable NUMA affinity */
+ /**
+ * @nice: nice level
+ */
+ int nice;
+
+ /**
+ * @cpumask: allowed CPUs
+ */
+ cpumask_var_t cpumask;
+
+ /**
+ * @no_numa: disable NUMA affinity
+ *
+ * Unlike other fields, ``no_numa`` isn't a property of a worker_pool. It
+ * only modifies how :c:func:`apply_workqueue_attrs` select pools and thus
+ * doesn't participate in pool hash calculations or equality comparisons.
+ */
+ bool no_numa;
};
static inline struct delayed_work *to_delayed_work(struct work_struct *work)
@@ -272,7 +284,7 @@ static inline unsigned int work_static(struct work_struct *work) { return 0; }
/*
* Workqueue flags and constants. For details, please refer to
- * Documentation/workqueue.txt.
+ * Documentation/core-api/workqueue.rst.
*/
enum {
WQ_UNBOUND = 1 << 1, /* not bound to any cpu */
@@ -370,7 +382,8 @@ __alloc_workqueue_key(const char *fmt, unsigned int flags, int max_active,
* @args...: args for @fmt
*
* Allocate a workqueue with the specified parameters. For detailed
- * information on WQ_* flags, please refer to Documentation/workqueue.txt.
+ * information on WQ_* flags, please refer to
+ * Documentation/core-api/workqueue.rst.
*
* The __lock_name macro dance is to guarantee that single lock_class_key
* doesn't end up with different namesm, which isn't allowed by lockdep.