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path: root/drivers/gpu/drm/vc4/vc4_render_cl.c
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* drm/vc4: Warn if some v3d code is run on BCM2711Maxime Ripard2022-06-161-0/+4
* drm/vc4: Make sure to emit a tile coordinates between two MSAA loads.Eric Anholt2019-04-011-12/+11
* drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.Eric Anholt2017-08-081-5/+16
* drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.Eric Anholt2017-08-081-20/+20
* drm/vc4: Add an ioctl for labeling GEM BOs for summary statsEric Anholt2017-07-281-1/+1
* drm/vc4: Allow using more than 256MB of CMA memory.Eric Anholt2017-04-181-2/+1
* drm/vc4: Extend and edit documentation for output from the RSTEric Anholt2017-02-281-0/+4
* drm/vc4: fix a bounds checkDan Carpenter2017-01-171-1/+1
* drm/vc4: Fix races when the CS reads from render targets.Eric Anholt2016-10-061-4/+17
* drm/vc4: Return an ERR_PTR from BO creation instead of NULL.Eric Anholt2016-02-161-2/+2
* drm/vc4: Fix the clear color for the first tile rendered.Eric Anholt2016-02-161-9/+9
* drm/vc4: Add support for drawing 3D frames.Eric Anholt2015-12-071-0/+634