| Commit message (Collapse) | Author | Age | Files | Lines |
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Trace submit_cl_ioctl and related IRQs for CL submission and bin/render
jobs execution. It might be helpful to get a rendering timeline and
track job throttling.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Maxime Ripard <maxime@cerno.tech>
Link: https://patchwork.freedesktop.org/patch/msgid/20220201212651.zhltjmaokisffq3x@mail.igalia.com
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Based on 2 normalized pattern(s):
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license version 2 as
published by the free software foundation
this program is free software you can redistribute it and or modify
it under the terms of the gnu general public license version 2 as
published by the free software foundation #
extracted by the scancode license scanner the SPDX license identifier
GPL-2.0-only
has been chosen to replace the boilerplate/reference in 4122 file(s).
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Enrico Weigelt <info@metux.net>
Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org>
Reviewed-by: Allison Randal <allison@lohutok.net>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190604081206.933168790@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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The header comment in include/trace/define_trace.h specifies that the
TRACE_INCLUDE_PATH needs to be relative to the define_trace.h header
rather than the trace file including it. Most instances get that wrong
and work around it by adding the $(src) directory to the include path.
While this works, it is preferable to refer to the correct path to the
trace file in the first place and avoid any workaround.
Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20170901144954.19620-6-thierry.reding@gmail.com
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The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.
Signed-off-by: Eric Anholt <eric@anholt.net>
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