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path:
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/
include
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uapi
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drm
/
vc4_drm.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
drm/vc4: Add a pad field to align drm_vc4_submit_cl to 64 bits.
Eric Anholt
2018-05-03
1
-0
/
+2
*
drm/vc4: Export fence through syncobj
Stefan Schake
2018-04-30
1
-0
/
+6
*
drm/vc4: Syncobj import support
Stefan Schake
2018-04-30
1
-4
/
+3
*
drm/vc4: Expose performance counters to userspace
Boris Brezillon
2018-02-10
1
-0
/
+76
*
drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctl
Boris Brezillon
2017-10-19
1
-0
/
+19
*
drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.
Eric Anholt
2017-08-08
1
-0
/
+11
*
drm/vc4: Add an ioctl for labeling GEM BOs for summary stats
Eric Anholt
2017-07-28
1
-0
/
+11
*
drm/vc4: Add get/set tiling ioctls.
Eric Anholt
2017-06-15
1
-0
/
+16
*
drm/vc4: Add fragment shader threading support
Jonas Pfeil
2016-11-16
1
-0
/
+1
*
drm/vc4: Add support for rendering with ETC1 textures.
Eric Anholt
2016-11-03
1
-0
/
+1
*
drm/vc4: Add a getparam to signal support for branches.
Eric Anholt
2016-07-15
1
-0
/
+1
*
drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
Eric Anholt
2016-07-14
1
-0
/
+12
*
drm/vc4: add extern C guard for the UAPI header
Emil Velikov
2016-05-13
1
-0
/
+8
*
drm/vc4: Add an interface for capturing the GPU state after a hang.
Eric Anholt
2015-12-07
1
-0
/
+45
*
drm/vc4: Add support for drawing 3D frames.
Eric Anholt
2015-12-07
1
-0
/
+141
*
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Eric Anholt
2015-12-07
1
-0
/
+25
*
drm/vc4: Add create and map BO ioctls.
Eric Anholt
2015-12-07
1
-0
/
+68