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author | Michael D Kinney <michael.d.kinney@intel.com> | 2023-07-21 08:57:23 -0700 |
---|---|---|
committer | mergify[bot] <37929162+mergify[bot]@users.noreply.github.com> | 2023-07-24 03:57:52 +0000 |
commit | dcf05f958eb409095bf330cf8b8f12fe4c940880 (patch) | |
tree | a263a2e8ed3de299694adc48f828e89c9cee73e4 /MdePkg/Include | |
parent | 5309ddc83bd51740dd28a3ba253a0ae9999738f0 (diff) | |
download | edk2-dcf05f958eb409095bf330cf8b8f12fe4c940880.tar.gz edk2-dcf05f958eb409095bf330cf8b8f12fe4c940880.tar.bz2 edk2-dcf05f958eb409095bf330cf8b8f12fe4c940880.zip |
MdePkg/Include/IndustryStandard: Remove VS20xx workaround
Remove workaround for the redefinition of the type
RUNTIME_FUNCTION that is generated when building with
VS20xx tool chains and using windows include files.
The correct location for this fix is in the EmulatorPkg
in the WinInclude.h file that addresses all the name
collisions between edk2 types and windows types.
The commit that added the workaround is:
https://github.com/tianocore/edk2/commit/ff52068d9261b9391d75b83a2a4e40e040f3b6eb
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Rebecca Cran <rebecca@bsdio.com>
Cc: Liming Gao <gaoliming@byosoft.com.cn>
Cc: Zhiguang Liu <zhiguang.liu@intel.com>
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Liming Gao <gaoliming@byosoft.com.cn>
Reviewed-by: Rebecca Cran <rebecca@bsdio.com>
Diffstat (limited to 'MdePkg/Include')
-rw-r--r-- | MdePkg/Include/IndustryStandard/PeImage.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/MdePkg/Include/IndustryStandard/PeImage.h b/MdePkg/Include/IndustryStandard/PeImage.h index 4703704934..4840b8dd8a 100644 --- a/MdePkg/Include/IndustryStandard/PeImage.h +++ b/MdePkg/Include/IndustryStandard/PeImage.h @@ -678,9 +678,6 @@ typedef struct { //
} EFI_IMAGE_DEBUG_CODEVIEW_MTOC_ENTRY;
-// avoid conflict with windows header files
-#ifndef RUNTIME_FUNCTION_INDIRECT
-
//
// .pdata entries for X64
//
@@ -690,8 +687,6 @@ typedef struct { UINT32 UnwindInfoAddress;
} RUNTIME_FUNCTION;
-#endif
-
typedef struct {
UINT8 Version : 3;
UINT8 Flags : 5;
|