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-rw-r--r--NetworkPkg/Library/DxeNetLib/NetBuffer.c1890
1 files changed, 1890 insertions, 0 deletions
diff --git a/NetworkPkg/Library/DxeNetLib/NetBuffer.c b/NetworkPkg/Library/DxeNetLib/NetBuffer.c
new file mode 100644
index 0000000000..2408e9a104
--- /dev/null
+++ b/NetworkPkg/Library/DxeNetLib/NetBuffer.c
@@ -0,0 +1,1890 @@
+/** @file
+ Network library functions providing net buffer operation support.
+
+Copyright (c) 2005 - 2018, Intel Corporation. All rights reserved.<BR>
+SPDX-License-Identifier: BSD-2-Clause-Patent
+**/
+
+#include <Uefi.h>
+
+#include <Library/NetLib.h>
+#include <Library/BaseLib.h>
+#include <Library/DebugLib.h>
+#include <Library/BaseMemoryLib.h>
+#include <Library/UefiBootServicesTableLib.h>
+#include <Library/MemoryAllocationLib.h>
+
+
+/**
+ Allocate and build up the sketch for a NET_BUF.
+
+ The net buffer allocated has the BlockOpNum's NET_BLOCK_OP, and its associated
+ NET_VECTOR has the BlockNum's NET_BLOCK. But all the NET_BLOCK_OP and
+ NET_BLOCK remain un-initialized.
+
+ @param[in] BlockNum The number of NET_BLOCK in the vector of net buffer
+ @param[in] BlockOpNum The number of NET_BLOCK_OP in the net buffer
+
+ @return Pointer to the allocated NET_BUF, or NULL if the
+ allocation failed due to resource limit.
+
+**/
+NET_BUF *
+NetbufAllocStruct (
+ IN UINT32 BlockNum,
+ IN UINT32 BlockOpNum
+ )
+{
+ NET_BUF *Nbuf;
+ NET_VECTOR *Vector;
+
+ ASSERT (BlockOpNum >= 1);
+
+ //
+ // Allocate three memory blocks.
+ //
+ Nbuf = AllocateZeroPool (NET_BUF_SIZE (BlockOpNum));
+
+ if (Nbuf == NULL) {
+ return NULL;
+ }
+
+ Nbuf->Signature = NET_BUF_SIGNATURE;
+ Nbuf->RefCnt = 1;
+ Nbuf->BlockOpNum = BlockOpNum;
+ InitializeListHead (&Nbuf->List);
+
+ if (BlockNum != 0) {
+ Vector = AllocateZeroPool (NET_VECTOR_SIZE (BlockNum));
+
+ if (Vector == NULL) {
+ goto FreeNbuf;
+ }
+
+ Vector->Signature = NET_VECTOR_SIGNATURE;
+ Vector->RefCnt = 1;
+ Vector->BlockNum = BlockNum;
+ Nbuf->Vector = Vector;
+ }
+
+ return Nbuf;
+
+FreeNbuf:
+
+ FreePool (Nbuf);
+ return NULL;
+}
+
+
+/**
+ Allocate a single block NET_BUF. Upon allocation, all the
+ free space is in the tail room.
+
+ @param[in] Len The length of the block.
+
+ @return Pointer to the allocated NET_BUF, or NULL if the
+ allocation failed due to resource limit.
+
+**/
+NET_BUF *
+EFIAPI
+NetbufAlloc (
+ IN UINT32 Len
+ )
+{
+ NET_BUF *Nbuf;
+ NET_VECTOR *Vector;
+ UINT8 *Bulk;
+
+ ASSERT (Len > 0);
+
+ Nbuf = NetbufAllocStruct (1, 1);
+
+ if (Nbuf == NULL) {
+ return NULL;
+ }
+
+ Bulk = AllocatePool (Len);
+
+ if (Bulk == NULL) {
+ goto FreeNBuf;
+ }
+
+ Vector = Nbuf->Vector;
+ Vector->Len = Len;
+
+ Vector->Block[0].Bulk = Bulk;
+ Vector->Block[0].Len = Len;
+
+ Nbuf->BlockOp[0].BlockHead = Bulk;
+ Nbuf->BlockOp[0].BlockTail = Bulk + Len;
+
+ Nbuf->BlockOp[0].Head = Bulk;
+ Nbuf->BlockOp[0].Tail = Bulk;
+ Nbuf->BlockOp[0].Size = 0;
+
+ return Nbuf;
+
+FreeNBuf:
+ FreePool (Nbuf);
+ return NULL;
+}
+
+/**
+ Free the net vector.
+
+ Decrease the reference count of the net vector by one. The real resource free
+ operation isn't performed until the reference count of the net vector is
+ decreased to 0.
+
+ @param[in] Vector Pointer to the NET_VECTOR to be freed.
+
+**/
+VOID
+NetbufFreeVector (
+ IN NET_VECTOR *Vector
+ )
+{
+ UINT32 Index;
+
+ ASSERT (Vector != NULL);
+ NET_CHECK_SIGNATURE (Vector, NET_VECTOR_SIGNATURE);
+ ASSERT (Vector->RefCnt > 0);
+
+ Vector->RefCnt--;
+
+ if (Vector->RefCnt > 0) {
+ return;
+ }
+
+ if (Vector->Free != NULL) {
+ //
+ // Call external free function to free the vector if it
+ // isn't NULL. If NET_VECTOR_OWN_FIRST is set, release the
+ // first block since it is allocated by us
+ //
+ if ((Vector->Flag & NET_VECTOR_OWN_FIRST) != 0) {
+ gBS->FreePool (Vector->Block[0].Bulk);
+ }
+
+ Vector->Free (Vector->Arg);
+
+ } else {
+ //
+ // Free each memory block associated with the Vector
+ //
+ for (Index = 0; Index < Vector->BlockNum; Index++) {
+ gBS->FreePool (Vector->Block[Index].Bulk);
+ }
+ }
+
+ FreePool (Vector);
+}
+
+
+/**
+ Free the net buffer and its associated NET_VECTOR.
+
+ Decrease the reference count of the net buffer by one. Free the associated net
+ vector and itself if the reference count of the net buffer is decreased to 0.
+ The net vector free operation just decrease the reference count of the net
+ vector by one and do the real resource free operation when the reference count
+ of the net vector is 0.
+
+ @param[in] Nbuf Pointer to the NET_BUF to be freed.
+
+**/
+VOID
+EFIAPI
+NetbufFree (
+ IN NET_BUF *Nbuf
+ )
+{
+ ASSERT (Nbuf != NULL);
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+ ASSERT (Nbuf->RefCnt > 0);
+
+ Nbuf->RefCnt--;
+
+ if (Nbuf->RefCnt == 0) {
+ //
+ // Update Vector only when NBuf is to be released. That is,
+ // all the sharing of Nbuf increse Vector's RefCnt by one
+ //
+ NetbufFreeVector (Nbuf->Vector);
+ FreePool (Nbuf);
+ }
+}
+
+
+/**
+ Create a copy of the net buffer that shares the associated net vector.
+
+ The reference count of the newly created net buffer is set to 1. The reference
+ count of the associated net vector is increased by one.
+
+ @param[in] Nbuf Pointer to the net buffer to be cloned.
+
+ @return Pointer to the cloned net buffer, or NULL if the
+ allocation failed due to resource limit.
+
+**/
+NET_BUF *
+EFIAPI
+NetbufClone (
+ IN NET_BUF *Nbuf
+ )
+{
+ NET_BUF *Clone;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+
+ Clone = AllocatePool (NET_BUF_SIZE (Nbuf->BlockOpNum));
+
+ if (Clone == NULL) {
+ return NULL;
+ }
+
+ Clone->Signature = NET_BUF_SIGNATURE;
+ Clone->RefCnt = 1;
+ InitializeListHead (&Clone->List);
+
+ Clone->Ip = Nbuf->Ip;
+ Clone->Tcp = Nbuf->Tcp;
+
+ CopyMem (Clone->ProtoData, Nbuf->ProtoData, NET_PROTO_DATA);
+
+ NET_GET_REF (Nbuf->Vector);
+
+ Clone->Vector = Nbuf->Vector;
+ Clone->BlockOpNum = Nbuf->BlockOpNum;
+ Clone->TotalSize = Nbuf->TotalSize;
+ CopyMem (Clone->BlockOp, Nbuf->BlockOp, sizeof (NET_BLOCK_OP) * Nbuf->BlockOpNum);
+
+ return Clone;
+}
+
+
+/**
+ Create a duplicated copy of the net buffer with data copied and HeadSpace
+ bytes of head space reserved.
+
+ The duplicated net buffer will allocate its own memory to hold the data of the
+ source net buffer.
+
+ @param[in] Nbuf Pointer to the net buffer to be duplicated from.
+ @param[in, out] Duplicate Pointer to the net buffer to duplicate to, if
+ NULL a new net buffer is allocated.
+ @param[in] HeadSpace Length of the head space to reserve.
+
+ @return Pointer to the duplicated net buffer, or NULL if
+ the allocation failed due to resource limit.
+
+**/
+NET_BUF *
+EFIAPI
+NetbufDuplicate (
+ IN NET_BUF *Nbuf,
+ IN OUT NET_BUF *Duplicate OPTIONAL,
+ IN UINT32 HeadSpace
+ )
+{
+ UINT8 *Dst;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+
+ if (Duplicate == NULL) {
+ Duplicate = NetbufAlloc (Nbuf->TotalSize + HeadSpace);
+ }
+
+ if (Duplicate == NULL) {
+ return NULL;
+ }
+
+ //
+ // Don't set the IP and TCP head point, since it is most
+ // like that they are pointing to the memory of Nbuf.
+ //
+ CopyMem (Duplicate->ProtoData, Nbuf->ProtoData, NET_PROTO_DATA);
+ NetbufReserve (Duplicate, HeadSpace);
+
+ Dst = NetbufAllocSpace (Duplicate, Nbuf->TotalSize, NET_BUF_TAIL);
+ NetbufCopy (Nbuf, 0, Nbuf->TotalSize, Dst);
+
+ return Duplicate;
+}
+
+
+/**
+ Free a list of net buffers.
+
+ @param[in, out] Head Pointer to the head of linked net buffers.
+
+**/
+VOID
+EFIAPI
+NetbufFreeList (
+ IN OUT LIST_ENTRY *Head
+ )
+{
+ LIST_ENTRY *Entry;
+ LIST_ENTRY *Next;
+ NET_BUF *Nbuf;
+
+ Entry = Head->ForwardLink;
+
+ NET_LIST_FOR_EACH_SAFE (Entry, Next, Head) {
+ Nbuf = NET_LIST_USER_STRUCT (Entry, NET_BUF, List);
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+
+ RemoveEntryList (Entry);
+ NetbufFree (Nbuf);
+ }
+
+ ASSERT (IsListEmpty (Head));
+}
+
+
+/**
+ Get the index of NET_BLOCK_OP that contains the byte at Offset in the net
+ buffer.
+
+ This can be used to, for example, retrieve the IP header in the packet. It
+ also can be used to get the fragment that contains the byte which is used
+ mainly by the library implementation itself.
+
+ @param[in] Nbuf Pointer to the net buffer.
+ @param[in] Offset The offset of the byte.
+ @param[out] Index Index of the NET_BLOCK_OP that contains the byte at
+ Offset.
+
+ @return Pointer to the Offset'th byte of data in the net buffer, or NULL
+ if there is no such data in the net buffer.
+
+**/
+UINT8 *
+EFIAPI
+NetbufGetByte (
+ IN NET_BUF *Nbuf,
+ IN UINT32 Offset,
+ OUT UINT32 *Index OPTIONAL
+ )
+{
+ NET_BLOCK_OP *BlockOp;
+ UINT32 Loop;
+ UINT32 Len;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+
+ if (Offset >= Nbuf->TotalSize) {
+ return NULL;
+ }
+
+ BlockOp = Nbuf->BlockOp;
+ Len = 0;
+
+ for (Loop = 0; Loop < Nbuf->BlockOpNum; Loop++) {
+
+ if (Len + BlockOp[Loop].Size <= Offset) {
+ Len += BlockOp[Loop].Size;
+ continue;
+ }
+
+ if (Index != NULL) {
+ *Index = Loop;
+ }
+
+ return BlockOp[Loop].Head + (Offset - Len);
+ }
+
+ return NULL;
+}
+
+
+
+/**
+ Set the NET_BLOCK and corresponding NET_BLOCK_OP in the net buffer and
+ corresponding net vector according to the bulk pointer and bulk length.
+
+ All the pointers in the Index'th NET_BLOCK and NET_BLOCK_OP are set to the
+ bulk's head and tail respectively. So, this function alone can't be used by
+ NetbufAlloc.
+
+ @param[in, out] Nbuf Pointer to the net buffer.
+ @param[in] Bulk Pointer to the data.
+ @param[in] Len Length of the bulk data.
+ @param[in] Index The data block index in the net buffer the bulk
+ data should belong to.
+
+**/
+VOID
+NetbufSetBlock (
+ IN OUT NET_BUF *Nbuf,
+ IN UINT8 *Bulk,
+ IN UINT32 Len,
+ IN UINT32 Index
+ )
+{
+ NET_BLOCK_OP *BlockOp;
+ NET_BLOCK *Block;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+ NET_CHECK_SIGNATURE (Nbuf->Vector, NET_VECTOR_SIGNATURE);
+ ASSERT (Index < Nbuf->BlockOpNum);
+
+ Block = &(Nbuf->Vector->Block[Index]);
+ BlockOp = &(Nbuf->BlockOp[Index]);
+ Block->Len = Len;
+ Block->Bulk = Bulk;
+ BlockOp->BlockHead = Bulk;
+ BlockOp->BlockTail = Bulk + Len;
+ BlockOp->Head = Bulk;
+ BlockOp->Tail = Bulk + Len;
+ BlockOp->Size = Len;
+}
+
+
+
+/**
+ Set the NET_BLOCK_OP in the net buffer. The corresponding NET_BLOCK
+ structure is left untouched.
+
+ Some times, there is no 1:1 relationship between NET_BLOCK and NET_BLOCK_OP.
+ For example, that in NetbufGetFragment.
+
+ @param[in, out] Nbuf Pointer to the net buffer.
+ @param[in] Bulk Pointer to the data.
+ @param[in] Len Length of the bulk data.
+ @param[in] Index The data block index in the net buffer the bulk
+ data should belong to.
+
+**/
+VOID
+NetbufSetBlockOp (
+ IN OUT NET_BUF *Nbuf,
+ IN UINT8 *Bulk,
+ IN UINT32 Len,
+ IN UINT32 Index
+ )
+{
+ NET_BLOCK_OP *BlockOp;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+ ASSERT (Index < Nbuf->BlockOpNum);
+
+ BlockOp = &(Nbuf->BlockOp[Index]);
+ BlockOp->BlockHead = Bulk;
+ BlockOp->BlockTail = Bulk + Len;
+ BlockOp->Head = Bulk;
+ BlockOp->Tail = Bulk + Len;
+ BlockOp->Size = Len;
+}
+
+
+/**
+ Helper function for NetbufGetFragment. NetbufGetFragment may allocate the
+ first block to reserve HeadSpace bytes header space. So it needs to create a
+ new net vector for the first block and can avoid copy for the remaining data
+ by sharing the old net vector.
+
+ @param[in] Arg Point to the old NET_VECTOR.
+
+**/
+VOID
+EFIAPI
+NetbufGetFragmentFree (
+ IN VOID *Arg
+ )
+{
+ NET_VECTOR *Vector;
+
+ Vector = (NET_VECTOR *)Arg;
+ NetbufFreeVector (Vector);
+}
+
+
+/**
+ Create a NET_BUF structure which contains Len byte data of Nbuf starting from
+ Offset.
+
+ A new NET_BUF structure will be created but the associated data in NET_VECTOR
+ is shared. This function exists to do IP packet fragmentation.
+
+ @param[in] Nbuf Pointer to the net buffer to be extracted.
+ @param[in] Offset Starting point of the data to be included in the new
+ net buffer.
+ @param[in] Len Bytes of data to be included in the new net buffer.
+ @param[in] HeadSpace Bytes of head space to reserve for protocol header.
+
+ @return Pointer to the cloned net buffer, or NULL if the
+ allocation failed due to resource limit.
+
+**/
+NET_BUF *
+EFIAPI
+NetbufGetFragment (
+ IN NET_BUF *Nbuf,
+ IN UINT32 Offset,
+ IN UINT32 Len,
+ IN UINT32 HeadSpace
+ )
+{
+ NET_BUF *Child;
+ NET_VECTOR *Vector;
+ NET_BLOCK_OP *BlockOp;
+ UINT32 CurBlockOp;
+ UINT32 BlockOpNum;
+ UINT8 *FirstBulk;
+ UINT32 Index;
+ UINT32 First;
+ UINT32 Last;
+ UINT32 FirstSkip;
+ UINT32 FirstLen;
+ UINT32 LastLen;
+ UINT32 Cur;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+
+ if ((Len == 0) || (Offset + Len > Nbuf->TotalSize)) {
+ return NULL;
+ }
+
+ //
+ // First find the first and last BlockOp that contains
+ // the valid data, and compute the offset of the first
+ // BlockOp and length of the last BlockOp
+ //
+ BlockOp = Nbuf->BlockOp;
+ Cur = 0;
+
+ for (Index = 0; Index < Nbuf->BlockOpNum; Index++) {
+ if (Offset < Cur + BlockOp[Index].Size) {
+ break;
+ }
+
+ Cur += BlockOp[Index].Size;
+ }
+
+ //
+ // First is the index of the first BlockOp, FirstSkip is
+ // the offset of the first byte in the first BlockOp.
+ //
+ First = Index;
+ FirstSkip = Offset - Cur;
+ FirstLen = BlockOp[Index].Size - FirstSkip;
+
+ Last = 0;
+ LastLen = 0;
+
+ if (Len > FirstLen) {
+ Cur += BlockOp[Index].Size;
+ Index++;
+
+ for (; Index < Nbuf->BlockOpNum; Index++) {
+ if (Offset + Len <= Cur + BlockOp[Index].Size) {
+ Last = Index;
+ LastLen = Offset + Len - Cur;
+ break;
+ }
+
+ Cur += BlockOp[Index].Size;
+ }
+
+ } else {
+ Last = First;
+ LastLen = Len;
+ FirstLen = Len;
+ }
+
+ ASSERT (Last >= First);
+ BlockOpNum = Last - First + 1;
+ CurBlockOp = 0;
+
+ if (HeadSpace != 0) {
+ //
+ // Allocate an extra block to accomdate the head space.
+ //
+ BlockOpNum++;
+
+ Child = NetbufAllocStruct (1, BlockOpNum);
+
+ if (Child == NULL) {
+ return NULL;
+ }
+
+ FirstBulk = AllocatePool (HeadSpace);
+
+ if (FirstBulk == NULL) {
+ goto FreeChild;
+ }
+
+ Vector = Child->Vector;
+ Vector->Free = NetbufGetFragmentFree;
+ Vector->Arg = Nbuf->Vector;
+ Vector->Flag = NET_VECTOR_OWN_FIRST;
+ Vector->Len = HeadSpace;
+
+ //
+ // Reserve the head space in the first block
+ //
+ NetbufSetBlock (Child, FirstBulk, HeadSpace, 0);
+ Child->BlockOp[0].Head += HeadSpace;
+ Child->BlockOp[0].Size = 0;
+ CurBlockOp++;
+
+ } else {
+ Child = NetbufAllocStruct (0, BlockOpNum);
+
+ if (Child == NULL) {
+ return NULL;
+ }
+
+ Child->Vector = Nbuf->Vector;
+ }
+
+ NET_GET_REF (Nbuf->Vector);
+ Child->TotalSize = Len;
+
+ //
+ // Set all the BlockOp up, the first and last one are special
+ // and need special process.
+ //
+ NetbufSetBlockOp (
+ Child,
+ Nbuf->BlockOp[First].Head + FirstSkip,
+ FirstLen,
+ CurBlockOp++
+ );
+
+ for (Index = First + 1; Index < Last; Index++) {
+ NetbufSetBlockOp (
+ Child,
+ BlockOp[Index].Head,
+ BlockOp[Index].Size,
+ CurBlockOp++
+ );
+ }
+
+ if (First != Last) {
+ NetbufSetBlockOp (
+ Child,
+ BlockOp[Last].Head,
+ LastLen,
+ CurBlockOp
+ );
+ }
+
+ CopyMem (Child->ProtoData, Nbuf->ProtoData, NET_PROTO_DATA);
+ return Child;
+
+FreeChild:
+
+ FreePool (Child);
+ return NULL;
+}
+
+
+
+/**
+ Build a NET_BUF from external blocks.
+
+ A new NET_BUF structure will be created from external blocks. Additional block
+ of memory will be allocated to hold reserved HeadSpace bytes of header room
+ and existing HeadLen bytes of header but the external blocks are shared by the
+ net buffer to avoid data copying.
+
+ @param[in] ExtFragment Pointer to the data block.
+ @param[in] ExtNum The number of the data blocks.
+ @param[in] HeadSpace The head space to be reserved.
+ @param[in] HeadLen The length of the protocol header, This function
+ will pull that number of data into a linear block.
+ @param[in] ExtFree Pointer to the caller provided free function.
+ @param[in] Arg The argument passed to ExtFree when ExtFree is
+ called.
+
+ @return Pointer to the net buffer built from the data blocks,
+ or NULL if the allocation failed due to resource
+ limit.
+
+**/
+NET_BUF *
+EFIAPI
+NetbufFromExt (
+ IN NET_FRAGMENT *ExtFragment,
+ IN UINT32 ExtNum,
+ IN UINT32 HeadSpace,
+ IN UINT32 HeadLen,
+ IN NET_VECTOR_EXT_FREE ExtFree,
+ IN VOID *Arg OPTIONAL
+ )
+{
+ NET_BUF *Nbuf;
+ NET_VECTOR *Vector;
+ NET_FRAGMENT SavedFragment;
+ UINT32 SavedIndex;
+ UINT32 TotalLen;
+ UINT32 BlockNum;
+ UINT8 *FirstBlock;
+ UINT32 FirstBlockLen;
+ UINT8 *Header;
+ UINT32 CurBlock;
+ UINT32 Index;
+ UINT32 Len;
+ UINT32 Copied;
+
+ ASSERT ((ExtFragment != NULL) && (ExtNum > 0) && (ExtFree != NULL));
+
+ SavedFragment.Bulk = NULL;
+ SavedFragment.Len = 0;
+
+ FirstBlockLen = 0;
+ FirstBlock = NULL;
+ BlockNum = ExtNum;
+ Index = 0;
+ TotalLen = 0;
+ SavedIndex = 0;
+ Len = 0;
+ Copied = 0;
+
+ //
+ // No need to consolidate the header if the first block is
+ // longer than the header length or there is only one block.
+ //
+ if ((ExtFragment[0].Len >= HeadLen) || (ExtNum == 1)) {
+ HeadLen = 0;
+ }
+
+ //
+ // Allocate an extra block if we need to:
+ // 1. Allocate some header space
+ // 2. aggreate the packet header
+ //
+ if ((HeadSpace != 0) || (HeadLen != 0)) {
+ FirstBlockLen = HeadLen + HeadSpace;
+ FirstBlock = AllocatePool (FirstBlockLen);
+
+ if (FirstBlock == NULL) {
+ return NULL;
+ }
+
+ BlockNum++;
+ }
+
+ //
+ // Copy the header to the first block, reduce the NET_BLOCK
+ // to allocate by one for each block that is completely covered
+ // by the first bulk.
+ //
+ if (HeadLen != 0) {
+ Len = HeadLen;
+ Header = FirstBlock + HeadSpace;
+
+ for (Index = 0; Index < ExtNum; Index++) {
+ if (Len >= ExtFragment[Index].Len) {
+ CopyMem (Header, ExtFragment[Index].Bulk, ExtFragment[Index].Len);
+
+ Copied += ExtFragment[Index].Len;
+ Len -= ExtFragment[Index].Len;
+ Header += ExtFragment[Index].Len;
+ TotalLen += ExtFragment[Index].Len;
+ BlockNum--;
+
+ if (Len == 0) {
+ //
+ // Increament the index number to point to the next
+ // non-empty fragment.
+ //
+ Index++;
+ break;
+ }
+
+ } else {
+ CopyMem (Header, ExtFragment[Index].Bulk, Len);
+
+ Copied += Len;
+ TotalLen += Len;
+
+ //
+ // Adjust the block structure to exclude the data copied,
+ // So, the left-over block can be processed as other blocks.
+ // But it must be recovered later. (SavedIndex > 0) always
+ // holds since we don't aggreate the header if the first block
+ // is bigger enough that the header is continuous
+ //
+ SavedIndex = Index;
+ SavedFragment = ExtFragment[Index];
+ ExtFragment[Index].Bulk += Len;
+ ExtFragment[Index].Len -= Len;
+ break;
+ }
+ }
+ }
+
+ Nbuf = NetbufAllocStruct (BlockNum, BlockNum);
+
+ if (Nbuf == NULL) {
+ goto FreeFirstBlock;
+ }
+
+ Vector = Nbuf->Vector;
+ Vector->Free = ExtFree;
+ Vector->Arg = Arg;
+ Vector->Flag = ((FirstBlockLen != 0) ? NET_VECTOR_OWN_FIRST : 0);
+
+ //
+ // Set the first block up which may contain
+ // some head space and aggregated header
+ //
+ CurBlock = 0;
+
+ if (FirstBlockLen != 0) {
+ NetbufSetBlock (Nbuf, FirstBlock, HeadSpace + Copied, 0);
+ Nbuf->BlockOp[0].Head += HeadSpace;
+ Nbuf->BlockOp[0].Size = Copied;
+
+ CurBlock++;
+ }
+
+ for (; Index < ExtNum; Index++) {
+ NetbufSetBlock (Nbuf, ExtFragment[Index].Bulk, ExtFragment[Index].Len, CurBlock);
+ TotalLen += ExtFragment[Index].Len;
+ CurBlock++;
+ }
+
+ Vector->Len = TotalLen + HeadSpace;
+ Nbuf->TotalSize = TotalLen;
+
+ if (SavedIndex != 0) {
+ ExtFragment[SavedIndex] = SavedFragment;
+ }
+
+ return Nbuf;
+
+FreeFirstBlock:
+ if (FirstBlock != NULL) {
+ FreePool (FirstBlock);
+ }
+ return NULL;
+}
+
+
+/**
+ Build a fragment table to contain the fragments in the net buffer. This is the
+ opposite operation of the NetbufFromExt.
+
+ @param[in] Nbuf Point to the net buffer.
+ @param[in, out] ExtFragment Pointer to the data block.
+ @param[in, out] ExtNum The number of the data blocks.
+
+ @retval EFI_BUFFER_TOO_SMALL The number of non-empty block is bigger than
+ ExtNum.
+ @retval EFI_SUCCESS Fragment table is built successfully.
+
+**/
+EFI_STATUS
+EFIAPI
+NetbufBuildExt (
+ IN NET_BUF *Nbuf,
+ IN OUT NET_FRAGMENT *ExtFragment,
+ IN OUT UINT32 *ExtNum
+ )
+{
+ UINT32 Index;
+ UINT32 Current;
+
+ Current = 0;
+
+ for (Index = 0; (Index < Nbuf->BlockOpNum); Index++) {
+ if (Nbuf->BlockOp[Index].Size == 0) {
+ continue;
+ }
+
+ if (Current < *ExtNum) {
+ ExtFragment[Current].Bulk = Nbuf->BlockOp[Index].Head;
+ ExtFragment[Current].Len = Nbuf->BlockOp[Index].Size;
+ Current++;
+ } else {
+ return EFI_BUFFER_TOO_SMALL;
+ }
+ }
+
+ *ExtNum = Current;
+ return EFI_SUCCESS;
+}
+
+
+/**
+ Build a net buffer from a list of net buffers.
+
+ All the fragments will be collected from the list of NEW_BUF and then a new
+ net buffer will be created through NetbufFromExt.
+
+ @param[in] BufList A List of the net buffer.
+ @param[in] HeadSpace The head space to be reserved.
+ @param[in] HeaderLen The length of the protocol header, This function
+ will pull that number of data into a linear block.
+ @param[in] ExtFree Pointer to the caller provided free function.
+ @param[in] Arg The argument passed to ExtFree when ExtFree is called.
+
+ @return Pointer to the net buffer built from the list of net
+ buffers.
+
+**/
+NET_BUF *
+EFIAPI
+NetbufFromBufList (
+ IN LIST_ENTRY *BufList,
+ IN UINT32 HeadSpace,
+ IN UINT32 HeaderLen,
+ IN NET_VECTOR_EXT_FREE ExtFree,
+ IN VOID *Arg OPTIONAL
+ )
+{
+ NET_FRAGMENT *Fragment;
+ UINT32 FragmentNum;
+ LIST_ENTRY *Entry;
+ NET_BUF *Nbuf;
+ UINT32 Index;
+ UINT32 Current;
+
+ //
+ //Compute how many blocks are there
+ //
+ FragmentNum = 0;
+
+ NET_LIST_FOR_EACH (Entry, BufList) {
+ Nbuf = NET_LIST_USER_STRUCT (Entry, NET_BUF, List);
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+ FragmentNum += Nbuf->BlockOpNum;
+ }
+
+ //
+ //Allocate and copy block points
+ //
+ Fragment = AllocatePool (sizeof (NET_FRAGMENT) * FragmentNum);
+
+ if (Fragment == NULL) {
+ return NULL;
+ }
+
+ Current = 0;
+
+ NET_LIST_FOR_EACH (Entry, BufList) {
+ Nbuf = NET_LIST_USER_STRUCT (Entry, NET_BUF, List);
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+
+ for (Index = 0; Index < Nbuf->BlockOpNum; Index++) {
+ if (Nbuf->BlockOp[Index].Size != 0) {
+ Fragment[Current].Bulk = Nbuf->BlockOp[Index].Head;
+ Fragment[Current].Len = Nbuf->BlockOp[Index].Size;
+ Current++;
+ }
+ }
+ }
+
+ Nbuf = NetbufFromExt (Fragment, Current, HeadSpace, HeaderLen, ExtFree, Arg);
+ FreePool (Fragment);
+
+ return Nbuf;
+}
+
+
+/**
+ Reserve some space in the header room of the net buffer.
+
+ Upon allocation, all the space are in the tail room of the buffer. Call this
+ function to move some space to the header room. This function is quite limited
+ in that it can only reserve space from the first block of an empty NET_BUF not
+ built from the external. But it should be enough for the network stack.
+
+ @param[in, out] Nbuf Pointer to the net buffer.
+ @param[in] Len The length of buffer to be reserved from the header.
+
+**/
+VOID
+EFIAPI
+NetbufReserve (
+ IN OUT NET_BUF *Nbuf,
+ IN UINT32 Len
+ )
+{
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+ NET_CHECK_SIGNATURE (Nbuf->Vector, NET_VECTOR_SIGNATURE);
+
+ ASSERT ((Nbuf->BlockOpNum == 1) && (Nbuf->TotalSize == 0));
+ ASSERT ((Nbuf->Vector->Free == NULL) && (Nbuf->Vector->Len >= Len));
+
+ Nbuf->BlockOp[0].Head += Len;
+ Nbuf->BlockOp[0].Tail += Len;
+
+ ASSERT (Nbuf->BlockOp[0].Tail <= Nbuf->BlockOp[0].BlockTail);
+}
+
+
+/**
+ Allocate Len bytes of space from the header or tail of the buffer.
+
+ @param[in, out] Nbuf Pointer to the net buffer.
+ @param[in] Len The length of the buffer to be allocated.
+ @param[in] FromHead The flag to indicate whether reserve the data
+ from head (TRUE) or tail (FALSE).
+
+ @return Pointer to the first byte of the allocated buffer,
+ or NULL if there is no sufficient space.
+
+**/
+UINT8*
+EFIAPI
+NetbufAllocSpace (
+ IN OUT NET_BUF *Nbuf,
+ IN UINT32 Len,
+ IN BOOLEAN FromHead
+ )
+{
+ NET_BLOCK_OP *BlockOp;
+ UINT32 Index;
+ UINT8 *SavedTail;
+
+ Index = 0;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+ NET_CHECK_SIGNATURE (Nbuf->Vector, NET_VECTOR_SIGNATURE);
+
+ ASSERT (Len > 0);
+
+ if (FromHead) {
+ //
+ // Allocate some space from head. If the buffer is empty,
+ // allocate from the first block. If it isn't, allocate
+ // from the first non-empty block, or the block before that.
+ //
+ if (Nbuf->TotalSize == 0) {
+ Index = 0;
+ } else {
+ NetbufGetByte (Nbuf, 0, &Index);
+
+ if ((NET_HEADSPACE(&(Nbuf->BlockOp[Index])) < Len) && (Index > 0)) {
+ Index--;
+ }
+ }
+
+ BlockOp = &(Nbuf->BlockOp[Index]);
+
+ if (NET_HEADSPACE (BlockOp) < Len) {
+ return NULL;
+ }
+
+ BlockOp->Head -= Len;
+ BlockOp->Size += Len;
+ Nbuf->TotalSize += Len;
+
+ return BlockOp->Head;
+
+ } else {
+ //
+ // Allocate some space from the tail. If the buffer is empty,
+ // allocate from the first block. If it isn't, allocate
+ // from the last non-empty block, or the block after that.
+ //
+ if (Nbuf->TotalSize == 0) {
+ Index = 0;
+ } else {
+ NetbufGetByte (Nbuf, Nbuf->TotalSize - 1, &Index);
+
+ if ((NET_TAILSPACE(&(Nbuf->BlockOp[Index])) < Len) &&
+ (Index < Nbuf->BlockOpNum - 1)) {
+
+ Index++;
+ }
+ }
+
+ BlockOp = &(Nbuf->BlockOp[Index]);
+
+ if (NET_TAILSPACE (BlockOp) < Len) {
+ return NULL;
+ }
+
+ SavedTail = BlockOp->Tail;
+
+ BlockOp->Tail += Len;
+ BlockOp->Size += Len;
+ Nbuf->TotalSize += Len;
+
+ return SavedTail;
+ }
+}
+
+
+/**
+ Trim a single NET_BLOCK by Len bytes from the header or tail.
+
+ @param[in, out] BlockOp Pointer to the NET_BLOCK.
+ @param[in] Len The length of the data to be trimmed.
+ @param[in] FromHead The flag to indicate whether trim data from head
+ (TRUE) or tail (FALSE).
+
+**/
+VOID
+NetblockTrim (
+ IN OUT NET_BLOCK_OP *BlockOp,
+ IN UINT32 Len,
+ IN BOOLEAN FromHead
+ )
+{
+ ASSERT ((BlockOp != NULL) && (BlockOp->Size >= Len));
+
+ BlockOp->Size -= Len;
+
+ if (FromHead) {
+ BlockOp->Head += Len;
+ } else {
+ BlockOp->Tail -= Len;
+ }
+}
+
+
+/**
+ Trim Len bytes from the header or tail of the net buffer.
+
+ @param[in, out] Nbuf Pointer to the net buffer.
+ @param[in] Len The length of the data to be trimmed.
+ @param[in] FromHead The flag to indicate whether trim data from head
+ (TRUE) or tail (FALSE).
+
+ @return Length of the actually trimmed data, which is possible to be less
+ than Len because the TotalSize of Nbuf is less than Len.
+
+**/
+UINT32
+EFIAPI
+NetbufTrim (
+ IN OUT NET_BUF *Nbuf,
+ IN UINT32 Len,
+ IN BOOLEAN FromHead
+ )
+{
+ NET_BLOCK_OP *BlockOp;
+ UINT32 Index;
+ UINT32 Trimmed;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+
+ if (Len == 0 || Nbuf->TotalSize == 0) {
+ return 0;
+ }
+
+ if (Len > Nbuf->TotalSize) {
+ Len = Nbuf->TotalSize;
+ }
+
+ //
+ // If FromTail is true, iterate backward. That
+ // is, init Index to NBuf->BlockNum - 1, and
+ // decrease it by 1 during each loop. Otherwise,
+ // iterate forward. That is, init Index to 0, and
+ // increase it by 1 during each loop.
+ //
+ Trimmed = 0;
+ Nbuf->TotalSize -= Len;
+
+ Index = (FromHead ? 0 : Nbuf->BlockOpNum - 1);
+ BlockOp = Nbuf->BlockOp;
+
+ for (;;) {
+ if (BlockOp[Index].Size == 0) {
+ Index += (FromHead ? 1 : -1);
+ continue;
+ }
+
+ if (Len > BlockOp[Index].Size) {
+ Len -= BlockOp[Index].Size;
+ Trimmed += BlockOp[Index].Size;
+ NetblockTrim (&BlockOp[Index], BlockOp[Index].Size, FromHead);
+ } else {
+ Trimmed += Len;
+ NetblockTrim (&BlockOp[Index], Len, FromHead);
+ break;
+ }
+
+ Index += (FromHead ? 1 : -1);
+ }
+
+ return Trimmed;
+}
+
+
+/**
+ Copy Len bytes of data from the specific offset of the net buffer to the
+ destination memory.
+
+ The Len bytes of data may cross the several fragments of the net buffer.
+
+ @param[in] Nbuf Pointer to the net buffer.
+ @param[in] Offset The sequence number of the first byte to copy.
+ @param[in] Len Length of the data to copy.
+ @param[in] Dest The destination of the data to copy to.
+
+ @return The length of the actual copied data, or 0 if the offset
+ specified exceeds the total size of net buffer.
+
+**/
+UINT32
+EFIAPI
+NetbufCopy (
+ IN NET_BUF *Nbuf,
+ IN UINT32 Offset,
+ IN UINT32 Len,
+ IN UINT8 *Dest
+ )
+{
+ NET_BLOCK_OP *BlockOp;
+ UINT32 Skip;
+ UINT32 Left;
+ UINT32 Copied;
+ UINT32 Index;
+ UINT32 Cur;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+ ASSERT (Dest);
+
+ if ((Len == 0) || (Nbuf->TotalSize <= Offset)) {
+ return 0;
+ }
+
+ if (Nbuf->TotalSize - Offset < Len) {
+ Len = Nbuf->TotalSize - Offset;
+ }
+
+ BlockOp = Nbuf->BlockOp;
+
+ //
+ // Skip to the offset. Don't make "Offset-By-One" error here.
+ // Cur + BLOCK.SIZE is the first sequence number of next block.
+ // So, (Offset < Cur + BLOCK.SIZE) means that the first byte
+ // is in the current block. if (Offset == Cur + BLOCK.SIZE), the
+ // first byte is the next block's first byte.
+ //
+ Cur = 0;
+
+ for (Index = 0; Index < Nbuf->BlockOpNum; Index++) {
+ if (BlockOp[Index].Size == 0) {
+ continue;
+ }
+
+ if (Offset < Cur + BlockOp[Index].Size) {
+ break;
+ }
+
+ Cur += BlockOp[Index].Size;
+ }
+
+ //
+ // Cur is the sequence number of the first byte in the block
+ // Offset - Cur is the number of bytes before first byte to
+ // to copy in the current block.
+ //
+ Skip = Offset - Cur;
+ Left = BlockOp[Index].Size - Skip;
+
+ if (Len <= Left) {
+ CopyMem (Dest, BlockOp[Index].Head + Skip, Len);
+ return Len;
+ }
+
+ CopyMem (Dest, BlockOp[Index].Head + Skip, Left);
+
+ Dest += Left;
+ Len -= Left;
+ Copied = Left;
+
+ Index++;
+
+ for (; Index < Nbuf->BlockOpNum; Index++) {
+ if (Len > BlockOp[Index].Size) {
+ Len -= BlockOp[Index].Size;
+ Copied += BlockOp[Index].Size;
+
+ CopyMem (Dest, BlockOp[Index].Head, BlockOp[Index].Size);
+ Dest += BlockOp[Index].Size;
+ } else {
+ Copied += Len;
+ CopyMem (Dest, BlockOp[Index].Head, Len);
+ break;
+ }
+ }
+
+ return Copied;
+}
+
+
+/**
+ Initiate the net buffer queue.
+
+ @param[in, out] NbufQue Pointer to the net buffer queue to be initialized.
+
+**/
+VOID
+EFIAPI
+NetbufQueInit (
+ IN OUT NET_BUF_QUEUE *NbufQue
+ )
+{
+ NbufQue->Signature = NET_QUE_SIGNATURE;
+ NbufQue->RefCnt = 1;
+ InitializeListHead (&NbufQue->List);
+
+ InitializeListHead (&NbufQue->BufList);
+ NbufQue->BufSize = 0;
+ NbufQue->BufNum = 0;
+}
+
+
+/**
+ Allocate and initialize a net buffer queue.
+
+ @return Pointer to the allocated net buffer queue, or NULL if the
+ allocation failed due to resource limit.
+
+**/
+NET_BUF_QUEUE *
+EFIAPI
+NetbufQueAlloc (
+ VOID
+ )
+{
+ NET_BUF_QUEUE *NbufQue;
+
+ NbufQue = AllocatePool (sizeof (NET_BUF_QUEUE));
+ if (NbufQue == NULL) {
+ return NULL;
+ }
+
+ NetbufQueInit (NbufQue);
+
+ return NbufQue;
+}
+
+
+/**
+ Free a net buffer queue.
+
+ Decrease the reference count of the net buffer queue by one. The real resource
+ free operation isn't performed until the reference count of the net buffer
+ queue is decreased to 0.
+
+ @param[in] NbufQue Pointer to the net buffer queue to be freed.
+
+**/
+VOID
+EFIAPI
+NetbufQueFree (
+ IN NET_BUF_QUEUE *NbufQue
+ )
+{
+ ASSERT (NbufQue != NULL);
+ NET_CHECK_SIGNATURE (NbufQue, NET_QUE_SIGNATURE);
+
+ NbufQue->RefCnt--;
+
+ if (NbufQue->RefCnt == 0) {
+ NetbufQueFlush (NbufQue);
+ FreePool (NbufQue);
+ }
+}
+
+
+/**
+ Append a net buffer to the net buffer queue.
+
+ @param[in, out] NbufQue Pointer to the net buffer queue.
+ @param[in, out] Nbuf Pointer to the net buffer to be appended.
+
+**/
+VOID
+EFIAPI
+NetbufQueAppend (
+ IN OUT NET_BUF_QUEUE *NbufQue,
+ IN OUT NET_BUF *Nbuf
+ )
+{
+ NET_CHECK_SIGNATURE (NbufQue, NET_QUE_SIGNATURE);
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+
+ InsertTailList (&NbufQue->BufList, &Nbuf->List);
+
+ NbufQue->BufSize += Nbuf->TotalSize;
+ NbufQue->BufNum++;
+}
+
+
+/**
+ Remove a net buffer from the head in the specific queue and return it.
+
+ @param[in, out] NbufQue Pointer to the net buffer queue.
+
+ @return Pointer to the net buffer removed from the specific queue,
+ or NULL if there is no net buffer in the specific queue.
+
+**/
+NET_BUF *
+EFIAPI
+NetbufQueRemove (
+ IN OUT NET_BUF_QUEUE *NbufQue
+ )
+{
+ NET_BUF *First;
+
+ NET_CHECK_SIGNATURE (NbufQue, NET_QUE_SIGNATURE);
+
+ if (NbufQue->BufNum == 0) {
+ return NULL;
+ }
+
+ First = NET_LIST_USER_STRUCT (NbufQue->BufList.ForwardLink, NET_BUF, List);
+
+ NetListRemoveHead (&NbufQue->BufList);
+
+ NbufQue->BufSize -= First->TotalSize;
+ NbufQue->BufNum--;
+ return First;
+}
+
+
+/**
+ Copy Len bytes of data from the net buffer queue at the specific offset to the
+ destination memory.
+
+ The copying operation is the same as NetbufCopy but applies to the net buffer
+ queue instead of the net buffer.
+
+ @param[in] NbufQue Pointer to the net buffer queue.
+ @param[in] Offset The sequence number of the first byte to copy.
+ @param[in] Len Length of the data to copy.
+ @param[out] Dest The destination of the data to copy to.
+
+ @return The length of the actual copied data, or 0 if the offset
+ specified exceeds the total size of net buffer queue.
+
+**/
+UINT32
+EFIAPI
+NetbufQueCopy (
+ IN NET_BUF_QUEUE *NbufQue,
+ IN UINT32 Offset,
+ IN UINT32 Len,
+ OUT UINT8 *Dest
+ )
+{
+ LIST_ENTRY *Entry;
+ NET_BUF *Nbuf;
+ UINT32 Skip;
+ UINT32 Left;
+ UINT32 Cur;
+ UINT32 Copied;
+
+ NET_CHECK_SIGNATURE (NbufQue, NET_QUE_SIGNATURE);
+ ASSERT (Dest != NULL);
+
+ if ((Len == 0) || (NbufQue->BufSize <= Offset)) {
+ return 0;
+ }
+
+ if (NbufQue->BufSize - Offset < Len) {
+ Len = NbufQue->BufSize - Offset;
+ }
+
+ //
+ // skip to the Offset
+ //
+ Cur = 0;
+ Nbuf = NULL;
+
+ NET_LIST_FOR_EACH (Entry, &NbufQue->BufList) {
+ Nbuf = NET_LIST_USER_STRUCT (Entry, NET_BUF, List);
+
+ if (Offset < Cur + Nbuf->TotalSize) {
+ break;
+ }
+
+ Cur += Nbuf->TotalSize;
+ }
+
+ ASSERT (Nbuf != NULL);
+
+ //
+ // Copy the data in the first buffer.
+ //
+ Skip = Offset - Cur;
+ Left = Nbuf->TotalSize - Skip;
+
+ if (Len < Left) {
+ return NetbufCopy (Nbuf, Skip, Len, Dest);
+ }
+
+ NetbufCopy (Nbuf, Skip, Left, Dest);
+ Dest += Left;
+ Len -= Left;
+ Copied = Left;
+
+ //
+ // Iterate over the others
+ //
+ Entry = Entry->ForwardLink;
+
+ while ((Len > 0) && (Entry != &NbufQue->BufList)) {
+ Nbuf = NET_LIST_USER_STRUCT (Entry, NET_BUF, List);
+
+ if (Len > Nbuf->TotalSize) {
+ Len -= Nbuf->TotalSize;
+ Copied += Nbuf->TotalSize;
+
+ NetbufCopy (Nbuf, 0, Nbuf->TotalSize, Dest);
+ Dest += Nbuf->TotalSize;
+
+ } else {
+ NetbufCopy (Nbuf, 0, Len, Dest);
+ Copied += Len;
+ break;
+ }
+
+ Entry = Entry->ForwardLink;
+ }
+
+ return Copied;
+}
+
+
+/**
+ Trim Len bytes of data from the buffer queue and free any net buffer
+ that is completely trimmed.
+
+ The trimming operation is the same as NetbufTrim but applies to the net buffer
+ queue instead of the net buffer.
+
+ @param[in, out] NbufQue Pointer to the net buffer queue.
+ @param[in] Len Length of the data to trim.
+
+ @return The actual length of the data trimmed.
+
+**/
+UINT32
+EFIAPI
+NetbufQueTrim (
+ IN OUT NET_BUF_QUEUE *NbufQue,
+ IN UINT32 Len
+ )
+{
+ LIST_ENTRY *Entry;
+ LIST_ENTRY *Next;
+ NET_BUF *Nbuf;
+ UINT32 Trimmed;
+
+ NET_CHECK_SIGNATURE (NbufQue, NET_QUE_SIGNATURE);
+
+ if (Len == 0) {
+ return 0;
+ }
+
+ if (Len > NbufQue->BufSize) {
+ Len = NbufQue->BufSize;
+ }
+
+ NbufQue->BufSize -= Len;
+ Trimmed = 0;
+
+ NET_LIST_FOR_EACH_SAFE (Entry, Next, &NbufQue->BufList) {
+ Nbuf = NET_LIST_USER_STRUCT (Entry, NET_BUF, List);
+
+ if (Len >= Nbuf->TotalSize) {
+ Trimmed += Nbuf->TotalSize;
+ Len -= Nbuf->TotalSize;
+
+ RemoveEntryList (Entry);
+ NetbufFree (Nbuf);
+
+ NbufQue->BufNum--;
+
+ if (Len == 0) {
+ break;
+ }
+
+ } else {
+ Trimmed += NetbufTrim (Nbuf, Len, NET_BUF_HEAD);
+ break;
+ }
+ }
+
+ return Trimmed;
+}
+
+
+/**
+ Flush the net buffer queue.
+
+ @param[in, out] NbufQue Pointer to the queue to be flushed.
+
+**/
+VOID
+EFIAPI
+NetbufQueFlush (
+ IN OUT NET_BUF_QUEUE *NbufQue
+ )
+{
+ NET_CHECK_SIGNATURE (NbufQue, NET_QUE_SIGNATURE);
+
+ NetbufFreeList (&NbufQue->BufList);
+
+ NbufQue->BufNum = 0;
+ NbufQue->BufSize = 0;
+}
+
+
+/**
+ Compute the checksum for a bulk of data.
+
+ @param[in] Bulk Pointer to the data.
+ @param[in] Len Length of the data, in bytes.
+
+ @return The computed checksum.
+
+**/
+UINT16
+EFIAPI
+NetblockChecksum (
+ IN UINT8 *Bulk,
+ IN UINT32 Len
+ )
+{
+ register UINT32 Sum;
+
+ Sum = 0;
+
+ //
+ // Add left-over byte, if any
+ //
+ if (Len % 2 != 0) {
+ Sum += *(Bulk + Len - 1);
+ }
+
+ while (Len > 1) {
+ Sum += *(UINT16 *) Bulk;
+ Bulk += 2;
+ Len -= 2;
+ }
+
+ //
+ // Fold 32-bit sum to 16 bits
+ //
+ while ((Sum >> 16) != 0) {
+ Sum = (Sum & 0xffff) + (Sum >> 16);
+
+ }
+
+ return (UINT16) Sum;
+}
+
+
+/**
+ Add two checksums.
+
+ @param[in] Checksum1 The first checksum to be added.
+ @param[in] Checksum2 The second checksum to be added.
+
+ @return The new checksum.
+
+**/
+UINT16
+EFIAPI
+NetAddChecksum (
+ IN UINT16 Checksum1,
+ IN UINT16 Checksum2
+ )
+{
+ UINT32 Sum;
+
+ Sum = Checksum1 + Checksum2;
+
+ //
+ // two UINT16 can only add up to a carry of 1.
+ //
+ if ((Sum >> 16) != 0) {
+ Sum = (Sum & 0xffff) + 1;
+
+ }
+
+ return (UINT16) Sum;
+}
+
+
+/**
+ Compute the checksum for a NET_BUF.
+
+ @param[in] Nbuf Pointer to the net buffer.
+
+ @return The computed checksum.
+
+**/
+UINT16
+EFIAPI
+NetbufChecksum (
+ IN NET_BUF *Nbuf
+ )
+{
+ NET_BLOCK_OP *BlockOp;
+ UINT32 Offset;
+ UINT16 TotalSum;
+ UINT16 BlockSum;
+ UINT32 Index;
+
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+
+ TotalSum = 0;
+ Offset = 0;
+ BlockOp = Nbuf->BlockOp;
+
+ for (Index = 0; Index < Nbuf->BlockOpNum; Index++) {
+ if (BlockOp[Index].Size == 0) {
+ continue;
+ }
+
+ BlockSum = NetblockChecksum (BlockOp[Index].Head, BlockOp[Index].Size);
+
+ if ((Offset & 0x01) != 0) {
+ //
+ // The checksum starts with an odd byte, swap
+ // the checksum before added to total checksum
+ //
+ BlockSum = SwapBytes16 (BlockSum);
+ }
+
+ TotalSum = NetAddChecksum (BlockSum, TotalSum);
+ Offset += BlockOp[Index].Size;
+ }
+
+ return TotalSum;
+}
+
+
+/**
+ Compute the checksum for TCP/UDP pseudo header.
+
+ Src and Dst are in network byte order, and Len is in host byte order.
+
+ @param[in] Src The source address of the packet.
+ @param[in] Dst The destination address of the packet.
+ @param[in] Proto The protocol type of the packet.
+ @param[in] Len The length of the packet.
+
+ @return The computed checksum.
+
+**/
+UINT16
+EFIAPI
+NetPseudoHeadChecksum (
+ IN IP4_ADDR Src,
+ IN IP4_ADDR Dst,
+ IN UINT8 Proto,
+ IN UINT16 Len
+ )
+{
+ NET_PSEUDO_HDR Hdr;
+
+ //
+ // Zero the memory to relieve align problems
+ //
+ ZeroMem (&Hdr, sizeof (Hdr));
+
+ Hdr.SrcIp = Src;
+ Hdr.DstIp = Dst;
+ Hdr.Protocol = Proto;
+ Hdr.Len = HTONS (Len);
+
+ return NetblockChecksum ((UINT8 *) &Hdr, sizeof (Hdr));
+}
+
+/**
+ Compute the checksum for TCP6/UDP6 pseudo header.
+
+ Src and Dst are in network byte order, and Len is in host byte order.
+
+ @param[in] Src The source address of the packet.
+ @param[in] Dst The destination address of the packet.
+ @param[in] NextHeader The protocol type of the packet.
+ @param[in] Len The length of the packet.
+
+ @return The computed checksum.
+
+**/
+UINT16
+EFIAPI
+NetIp6PseudoHeadChecksum (
+ IN EFI_IPv6_ADDRESS *Src,
+ IN EFI_IPv6_ADDRESS *Dst,
+ IN UINT8 NextHeader,
+ IN UINT32 Len
+ )
+{
+ NET_IP6_PSEUDO_HDR Hdr;
+
+ //
+ // Zero the memory to relieve align problems
+ //
+ ZeroMem (&Hdr, sizeof (Hdr));
+
+ IP6_COPY_ADDRESS (&Hdr.SrcIp, Src);
+ IP6_COPY_ADDRESS (&Hdr.DstIp, Dst);
+
+ Hdr.NextHeader = NextHeader;
+ Hdr.Len = HTONL (Len);
+
+ return NetblockChecksum ((UINT8 *) &Hdr, sizeof (Hdr));
+}
+
+/**
+ The function frees the net buffer which allocated by the IP protocol. It releases
+ only the net buffer and doesn't call the external free function.
+
+ This function should be called after finishing the process of mIpSec->ProcessExt()
+ for outbound traffic. The (EFI_IPSEC2_PROTOCOL)->ProcessExt() allocates a new
+ buffer for the ESP, so there needs a function to free the old net buffer.
+
+ @param[in] Nbuf The network buffer to be freed.
+
+**/
+VOID
+NetIpSecNetbufFree (
+ NET_BUF *Nbuf
+ )
+{
+ NET_CHECK_SIGNATURE (Nbuf, NET_BUF_SIGNATURE);
+ ASSERT (Nbuf->RefCnt > 0);
+
+ Nbuf->RefCnt--;
+
+ if (Nbuf->RefCnt == 0) {
+
+ //
+ // Update Vector only when NBuf is to be released. That is,
+ // all the sharing of Nbuf increse Vector's RefCnt by one
+ //
+ NET_CHECK_SIGNATURE (Nbuf->Vector, NET_VECTOR_SIGNATURE);
+ ASSERT (Nbuf->Vector->RefCnt > 0);
+
+ Nbuf->Vector->RefCnt--;
+
+ if (Nbuf->Vector->RefCnt > 0) {
+ return;
+ }
+
+ //
+ // If NET_VECTOR_OWN_FIRST is set, release the first block since it is
+ // allocated by us
+ //
+ if ((Nbuf->Vector->Flag & NET_VECTOR_OWN_FIRST) != 0) {
+ FreePool (Nbuf->Vector->Block[0].Bulk);
+ }
+ FreePool (Nbuf->Vector);
+ FreePool (Nbuf);
+ }
+}
+