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# @file Edk2ToolsBuild.py
# Invocable class that builds the basetool c files.
#
# Supports VS2017, VS2019, and GCC5
##
# Copyright (c) Microsoft Corporation
#
# SPDX-License-Identifier: BSD-2-Clause-Patent
##
import os
import sys
import logging
import argparse
import multiprocessing
from edk2toolext import edk2_logging
from edk2toolext.environment import self_describing_environment
from edk2toolext.base_abstract_invocable import BaseAbstractInvocable
from edk2toollib.utility_functions import RunCmd
from edk2toollib.windows.locate_tools import QueryVcVariables
class Edk2ToolsBuild(BaseAbstractInvocable):
def ParseCommandLineOptions(self):
''' parse arguments '''
ParserObj = argparse.ArgumentParser()
ParserObj.add_argument("-t", "--tool_chain_tag", dest="tct", default="VS2017",
help="Set the toolchain used to compile the build tools")
args = ParserObj.parse_args()
self.tool_chain_tag = args.tct
def GetWorkspaceRoot(self):
''' Return the workspace root for initializing the SDE '''
# this is the bastools dir...not the traditional EDK2 workspace root
return os.path.dirname(os.path.abspath(__file__))
def GetActiveScopes(self):
''' return tuple containing scopes that should be active for this process '''
# for now don't use scopes
return ('global',)
def GetLoggingLevel(self, loggerType):
''' Get the logging level for a given type (return Logging.Level)
base == lowest logging level supported
con == Screen logging
txt == plain text file logging
md == markdown file logging
'''
if(loggerType == "con"):
return logging.ERROR
else:
return logging.DEBUG
def GetLoggingFolderRelativeToRoot(self):
''' Return a path to folder for log files '''
return "BaseToolsBuild"
def GetVerifyCheckRequired(self):
''' Will call self_describing_environment.VerifyEnvironment if this returns True '''
return True
def GetLoggingFileName(self, loggerType):
''' Get the logging file name for the type.
Return None if the logger shouldn't be created
base == lowest logging level supported
con == Screen logging
txt == plain text file logging
md == markdown file logging
'''
return "BASETOOLS_BUILD"
def WritePathEnvFile(self, OutputDir):
''' Write a PyTool path env file for future PyTool based edk2 builds'''
content = '''##
# Set shell variable EDK_TOOLS_BIN to this folder
#
# Autogenerated by Edk2ToolsBuild.py
#
# Copyright (c), Microsoft Corporation
# SPDX-License-Identifier: BSD-2-Clause-Patent
##
{
"id": "You-Built-BaseTools",
"scope": "edk2-build",
"flags": ["set_shell_var", "set_path"],
"var_name": "EDK_TOOLS_BIN"
}
'''
with open(os.path.join(OutputDir, "basetoolsbin_path_env.yaml"), "w") as f:
f.write(content)
def Go(self):
logging.info("Running Python version: " + str(sys.version_info))
(build_env, shell_env) = self_describing_environment.BootstrapEnvironment(
self.GetWorkspaceRoot(), self.GetActiveScopes())
# # Bind our current execution environment into the shell vars.
ph = os.path.dirname(sys.executable)
if " " in ph:
ph = '"' + ph + '"'
shell_env.set_shell_var("PYTHON_HOME", ph)
# PYTHON_COMMAND is required to be set for using edk2 python builds.
pc = sys.executable
if " " in pc:
pc = '"' + pc + '"'
shell_env.set_shell_var("PYTHON_COMMAND", pc)
if self.tool_chain_tag.lower().startswith("vs"):
# # Update environment with required VC vars.
interesting_keys = ["ExtensionSdkDir", "INCLUDE", "LIB"]
interesting_keys.extend(
["LIBPATH", "Path", "UniversalCRTSdkDir", "UCRTVersion", "WindowsLibPath", "WindowsSdkBinPath"])
interesting_keys.extend(
["WindowsSdkDir", "WindowsSdkVerBinPath", "WindowsSDKVersion", "VCToolsInstallDir"])
vc_vars = QueryVcVariables(
interesting_keys, 'x86', vs_version=self.tool_chain_tag.lower())
for key in vc_vars.keys():
logging.debug(f"Var - {key} = {vc_vars[key]}")
if key.lower() == 'path':
shell_env.set_path(vc_vars[key])
else:
shell_env.set_shell_var(key, vc_vars[key])
self.OutputDir = os.path.join(
shell_env.get_shell_var("EDK_TOOLS_PATH"), "Bin", "Win32")
# compiled tools need to be added to path because antlr is referenced
shell_env.insert_path(self.OutputDir)
# Actually build the tools.
output_stream = edk2_logging.create_output_stream()
ret = RunCmd('nmake.exe', None,
workingdir=shell_env.get_shell_var("EDK_TOOLS_PATH"))
edk2_logging.remove_output_stream(output_stream)
problems = edk2_logging.scan_compiler_output(output_stream)
for level, problem in problems:
logging.log(level, problem)
if ret != 0:
raise Exception("Failed to build.")
self.WritePathEnvFile(self.OutputDir)
return ret
elif self.tool_chain_tag.lower().startswith("gcc"):
cpu_count = self.GetCpuThreads()
output_stream = edk2_logging.create_output_stream()
ret = RunCmd("make", f"-C . -j {cpu_count}", workingdir=shell_env.get_shell_var("EDK_TOOLS_PATH"))
edk2_logging.remove_output_stream(output_stream)
problems = edk2_logging.scan_compiler_output(output_stream)
for level, problem in problems:
logging.log(level, problem)
if ret != 0:
raise Exception("Failed to build.")
self.OutputDir = os.path.join(
shell_env.get_shell_var("EDK_TOOLS_PATH"), "Source", "C", "bin")
self.WritePathEnvFile(self.OutputDir)
return ret
logging.critical("Tool Chain not supported")
return -1
def GetCpuThreads(self) -> int:
''' Function to return number of cpus. If error return 1'''
cpus = 1
try:
cpus = multiprocessing.cpu_count()
except:
# from the internet there are cases where cpu_count is not implemented.
# will handle error by just doing single proc build
pass
return cpus
def main():
Edk2ToolsBuild().Invoke()
if __name__ == "__main__":
main()
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