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author | Andreas Mohr <andi@lisas.de> | 2008-05-16 12:18:29 +0200 |
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committer | Jaroslav Kysela <perex@perex.cz> | 2008-05-19 13:19:19 +0200 |
commit | 02330fbaaded5b603cba112e4bbf62cdadec159a (patch) | |
tree | 90895cb270106d00bbc30a3f15afe91d07795ee3 /COPYING | |
parent | f99a633a151686a599413bef758253dfd04887d1 (diff) | |
download | linux-stable-02330fbaaded5b603cba112e4bbf62cdadec159a.tar.gz linux-stable-02330fbaaded5b603cba112e4bbf62cdadec159a.tar.bz2 linux-stable-02330fbaaded5b603cba112e4bbf62cdadec159a.zip |
[ALSA] PCI168 snd-azt3328 Linux driver: another huge update
- figured out 'Digital(ly) Enhanced Game Port' functionality,
implemented support for it (eliminating gameport polling overhead)
- removed optional joystick activation, gameport now enabled unconditionally,
since we now support it via the PCI I/O space, not via conflict-prone
legacy I/O (which I was thus able to DISABLE now)!
- fix playback bug (a muted wave output would get unmuted upon start of
playback, of course this is not what we want, thus remember mute state)
- implement partial power management: when idle, lower clock rate and disable
codec (reduced noise!), and disable gameport circuit when unused
- instantiate OPL3 timer, too
- much better implementation of snd_azf3328_mixer_write_volume_gradually()
- slightly optimized interrupt handling
- lots of cleanup
This time, I also found a way to verify proper OPL3 operation
via MIDI file playback (emulation via synth hardware).
Signed-off-by: Andreas Mohr <andi@lisas.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
Diffstat (limited to 'COPYING')
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