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authorTakashi Iwai <tiwai@suse.de>2010-10-25 10:40:05 +0200
committerTakashi Iwai <tiwai@suse.de>2010-10-25 10:40:05 +0200
commit506ecbca71d07fa327dd986be1682e90885678ee (patch)
treeeba675a57b0201c8f30436d08cab03c5dcd235ba /Documentation/sound
parentaa5c14d5c0d3e4c587db4a1b220b9c86415c538f (diff)
parent0e7adbe263f89ea2ef15b5af5e80a812b2a85025 (diff)
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Merge branch 'topic/hda' into for-linus
Diffstat (limited to 'Documentation/sound')
-rw-r--r--Documentation/sound/alsa/HD-Audio.txt8
1 files changed, 5 insertions, 3 deletions
diff --git a/Documentation/sound/alsa/HD-Audio.txt b/Documentation/sound/alsa/HD-Audio.txt
index 278cc2122ea0..c82beb007634 100644
--- a/Documentation/sound/alsa/HD-Audio.txt
+++ b/Documentation/sound/alsa/HD-Audio.txt
@@ -57,9 +57,11 @@ dead. However, this detection isn't perfect on some devices. In such
a case, you can change the default method via `position_fix` option.
`position_fix=1` means to use LPIB method explicitly.
-`position_fix=2` means to use the position-buffer. 0 is the default
-value, the automatic check and fallback to LPIB as described in the
-above. If you get a problem of repeated sounds, this option might
+`position_fix=2` means to use the position-buffer.
+`position_fix=3` means to use a combination of both methods, needed
+for some VIA and ATI controllers. 0 is the default value for all other
+controllers, the automatic check and fallback to LPIB as described in
+the above. If you get a problem of repeated sounds, this option might
help.
In addition to that, every controller is known to be broken regarding