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authorKrunoslav Kovac <krunoslav.kovac@amd.com>2023-12-01 06:25:03 -0700
committerAlex Deucher <alexander.deucher@amd.com>2023-12-06 15:22:33 -0500
commitd5df648ec830cfd775bdacb3a3640c1e16de90f2 (patch)
treea317e1e7225e4eefdecdb9cb196c333ff635f692 /drivers/gpu/drm/amd/display/dmub
parentb17ef04bf3a4346d66404454d6a646343ddc9749 (diff)
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drm/amd/display: Change dither policy for 10bpc to round
We use spatial dither by default for all output bpc (6/8/10). While it makes some sense for FP16, for ARGB2101010 surfaces it makes little sense as even if we skip color pipeline to preserve bit accuracy, spatial dither adds random noise so a few percent pixels are 1 bit off. This commit chages the 10bpc out dither policy to rounding. Also, in Polaris/Vega times, policy used to be round for 10bpc out; it looks like it got inadvertently changed for Navi. Difference is only detectable with capture cards. Tested-by: Daniel Wheeler <daniel.wheeler@amd.com> Reviewed-by: Aric Cyr <aric.cyr@amd.com> Reviewed-by: Anthony Koo <anthony.koo@amd.com> Acked-by: Rodrigo Siqueira <rodrigo.siqueira@amd.com> Signed-off-by: Krunoslav Kovac <krunoslav.kovac@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/amd/display/dmub')
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