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authorRob Clark <robdclark@gmail.com>2013-07-19 12:59:32 -0400
committerRob Clark <robdclark@gmail.com>2013-08-24 14:57:18 -0400
commit7198e6b03155f6dadecadba004eb83b81a6ffe4c (patch)
treeed4ae3e859fd9a722524242a145008d13606a95a /drivers/gpu/drm/msm/msm_gem_submit.c
parent902e6eb851a78ad9e3db006c1e1df71841f633e2 (diff)
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drm/msm: add a3xx gpu support
Add initial support for a3xx 3d core. So far, with hardware that I've seen to date, we can have: + zero, one, or two z180 2d cores + a3xx or a2xx 3d core, which share a common CP (the firmware for the CP seems to implement some different PM4 packet types but the basics of cmdstream submission are the same) Which means that the eventual complete "class" hierarchy, once support for all past and present hw is in place, becomes: + msm_gpu + adreno_gpu + a3xx_gpu + a2xx_gpu + z180_gpu This commit splits out the parts that will eventually be common between a2xx/a3xx into adreno_gpu, and the parts that are even common to z180 into msm_gpu. Note that there is no cmdstream validation required. All memory access from the GPU is via IOMMU/MMU. So as long as you don't map silly things to the GPU, there isn't much damage that the GPU can do. Signed-off-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gem_submit.c')
-rw-r--r--drivers/gpu/drm/msm/msm_gem_submit.c412
1 files changed, 412 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
new file mode 100644
index 000000000000..3e1ef3a00f60
--- /dev/null
+++ b/drivers/gpu/drm/msm/msm_gem_submit.c
@@ -0,0 +1,412 @@
+/*
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "msm_drv.h"
+#include "msm_gpu.h"
+#include "msm_gem.h"
+
+/*
+ * Cmdstream submission:
+ */
+
+#define BO_INVALID_FLAGS ~(MSM_SUBMIT_BO_READ | MSM_SUBMIT_BO_WRITE)
+/* make sure these don't conflict w/ MSM_SUBMIT_BO_x */
+#define BO_VALID 0x8000
+#define BO_LOCKED 0x4000
+#define BO_PINNED 0x2000
+
+static inline void __user *to_user_ptr(u64 address)
+{
+ return (void __user *)(uintptr_t)address;
+}
+
+static struct msm_gem_submit *submit_create(struct drm_device *dev,
+ struct msm_gpu *gpu, int nr)
+{
+ struct msm_gem_submit *submit;
+ int sz = sizeof(*submit) + (nr * sizeof(submit->bos[0]));
+
+ submit = kmalloc(sz, GFP_TEMPORARY | __GFP_NOWARN | __GFP_NORETRY);
+ if (submit) {
+ submit->dev = dev;
+ submit->gpu = gpu;
+
+ /* initially, until copy_from_user() and bo lookup succeeds: */
+ submit->nr_bos = 0;
+ submit->nr_cmds = 0;
+
+ INIT_LIST_HEAD(&submit->bo_list);
+ ww_acquire_init(&submit->ticket, &reservation_ww_class);
+ }
+
+ return submit;
+}
+
+static int submit_lookup_objects(struct msm_gem_submit *submit,
+ struct drm_msm_gem_submit *args, struct drm_file *file)
+{
+ unsigned i;
+ int ret = 0;
+
+ spin_lock(&file->table_lock);
+
+ for (i = 0; i < args->nr_bos; i++) {
+ struct drm_msm_gem_submit_bo submit_bo;
+ struct drm_gem_object *obj;
+ struct msm_gem_object *msm_obj;
+ void __user *userptr =
+ to_user_ptr(args->bos + (i * sizeof(submit_bo)));
+
+ ret = copy_from_user(&submit_bo, userptr, sizeof(submit_bo));
+ if (ret) {
+ ret = -EFAULT;
+ goto out_unlock;
+ }
+
+ if (submit_bo.flags & BO_INVALID_FLAGS) {
+ DBG("invalid flags: %x", submit_bo.flags);
+ ret = -EINVAL;
+ goto out_unlock;
+ }
+
+ submit->bos[i].flags = submit_bo.flags;
+ /* in validate_objects() we figure out if this is true: */
+ submit->bos[i].iova = submit_bo.presumed;
+
+ /* normally use drm_gem_object_lookup(), but for bulk lookup
+ * all under single table_lock just hit object_idr directly:
+ */
+ obj = idr_find(&file->object_idr, submit_bo.handle);
+ if (!obj) {
+ DBG("invalid handle %u at index %u", submit_bo.handle, i);
+ ret = -EINVAL;
+ goto out_unlock;
+ }
+
+ msm_obj = to_msm_bo(obj);
+
+ if (!list_empty(&msm_obj->submit_entry)) {
+ DBG("handle %u at index %u already on submit list",
+ submit_bo.handle, i);
+ ret = -EINVAL;
+ goto out_unlock;
+ }
+
+ drm_gem_object_reference(obj);
+
+ submit->bos[i].obj = msm_obj;
+
+ list_add_tail(&msm_obj->submit_entry, &submit->bo_list);
+ }
+
+out_unlock:
+ submit->nr_bos = i;
+ spin_unlock(&file->table_lock);
+
+ return ret;
+}
+
+static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i)
+{
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+
+ if (submit->bos[i].flags & BO_PINNED)
+ msm_gem_put_iova(&msm_obj->base, submit->gpu->id);
+
+ if (submit->bos[i].flags & BO_LOCKED)
+ ww_mutex_unlock(&msm_obj->resv->lock);
+
+ if (!(submit->bos[i].flags & BO_VALID))
+ submit->bos[i].iova = 0;
+
+ submit->bos[i].flags &= ~(BO_LOCKED | BO_PINNED);
+}
+
+/* This is where we make sure all the bo's are reserved and pin'd: */
+static int submit_validate_objects(struct msm_gem_submit *submit)
+{
+ int contended, slow_locked = -1, i, ret = 0;
+
+retry:
+ submit->valid = true;
+
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ uint32_t iova;
+
+ if (slow_locked == i)
+ slow_locked = -1;
+
+ contended = i;
+
+ if (!(submit->bos[i].flags & BO_LOCKED)) {
+ ret = ww_mutex_lock_interruptible(&msm_obj->resv->lock,
+ &submit->ticket);
+ if (ret)
+ goto fail;
+ submit->bos[i].flags |= BO_LOCKED;
+ }
+
+
+ /* if locking succeeded, pin bo: */
+ ret = msm_gem_get_iova(&msm_obj->base,
+ submit->gpu->id, &iova);
+
+ /* this would break the logic in the fail path.. there is no
+ * reason for this to happen, but just to be on the safe side
+ * let's notice if this starts happening in the future:
+ */
+ WARN_ON(ret == -EDEADLK);
+
+ if (ret)
+ goto fail;
+
+ submit->bos[i].flags |= BO_PINNED;
+
+ if (iova == submit->bos[i].iova) {
+ submit->bos[i].flags |= BO_VALID;
+ } else {
+ submit->bos[i].iova = iova;
+ submit->bos[i].flags &= ~BO_VALID;
+ submit->valid = false;
+ }
+ }
+
+ ww_acquire_done(&submit->ticket);
+
+ return 0;
+
+fail:
+ for (; i >= 0; i--)
+ submit_unlock_unpin_bo(submit, i);
+
+ if (slow_locked > 0)
+ submit_unlock_unpin_bo(submit, slow_locked);
+
+ if (ret == -EDEADLK) {
+ struct msm_gem_object *msm_obj = submit->bos[contended].obj;
+ /* we lost out in a seqno race, lock and retry.. */
+ ret = ww_mutex_lock_slow_interruptible(&msm_obj->resv->lock,
+ &submit->ticket);
+ if (!ret) {
+ submit->bos[contended].flags |= BO_LOCKED;
+ slow_locked = contended;
+ goto retry;
+ }
+ }
+
+ return ret;
+}
+
+static int submit_bo(struct msm_gem_submit *submit, uint32_t idx,
+ struct msm_gem_object **obj, uint32_t *iova, bool *valid)
+{
+ if (idx >= submit->nr_bos) {
+ DBG("invalid buffer index: %u (out of %u)", idx, submit->nr_bos);
+ return EINVAL;
+ }
+
+ if (obj)
+ *obj = submit->bos[idx].obj;
+ if (iova)
+ *iova = submit->bos[idx].iova;
+ if (valid)
+ *valid = !!(submit->bos[idx].flags & BO_VALID);
+
+ return 0;
+}
+
+/* process the reloc's and patch up the cmdstream as needed: */
+static int submit_reloc(struct msm_gem_submit *submit, struct msm_gem_object *obj,
+ uint32_t offset, uint32_t nr_relocs, uint64_t relocs)
+{
+ uint32_t i, last_offset = 0;
+ uint32_t *ptr;
+ int ret;
+
+ if (offset % 4) {
+ DBG("non-aligned cmdstream buffer: %u", offset);
+ return -EINVAL;
+ }
+
+ /* For now, just map the entire thing. Eventually we probably
+ * to do it page-by-page, w/ kmap() if not vmap()d..
+ */
+ ptr = msm_gem_vaddr(&obj->base);
+
+ if (IS_ERR(ptr)) {
+ ret = PTR_ERR(ptr);
+ DBG("failed to map: %d", ret);
+ return ret;
+ }
+
+ for (i = 0; i < nr_relocs; i++) {
+ struct drm_msm_gem_submit_reloc submit_reloc;
+ void __user *userptr =
+ to_user_ptr(relocs + (i * sizeof(submit_reloc)));
+ uint32_t iova, off;
+ bool valid;
+
+ ret = copy_from_user(&submit_reloc, userptr, sizeof(submit_reloc));
+ if (ret)
+ return -EFAULT;
+
+ if (submit_reloc.submit_offset % 4) {
+ DBG("non-aligned reloc offset: %u",
+ submit_reloc.submit_offset);
+ return -EINVAL;
+ }
+
+ /* offset in dwords: */
+ off = submit_reloc.submit_offset / 4;
+
+ if ((off >= (obj->base.size / 4)) ||
+ (off < last_offset)) {
+ DBG("invalid offset %u at reloc %u", off, i);
+ return -EINVAL;
+ }
+
+ ret = submit_bo(submit, submit_reloc.reloc_idx, NULL, &iova, &valid);
+ if (ret)
+ return ret;
+
+ if (valid)
+ continue;
+
+ iova += submit_reloc.reloc_offset;
+
+ if (submit_reloc.shift < 0)
+ iova >>= -submit_reloc.shift;
+ else
+ iova <<= submit_reloc.shift;
+
+ ptr[off] = iova | submit_reloc.or;
+
+ last_offset = off;
+ }
+
+ return 0;
+}
+
+static void submit_cleanup(struct msm_gem_submit *submit, bool fail)
+{
+ unsigned i;
+
+ mutex_lock(&submit->dev->struct_mutex);
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ submit_unlock_unpin_bo(submit, i);
+ list_del_init(&msm_obj->submit_entry);
+ drm_gem_object_unreference(&msm_obj->base);
+ }
+ mutex_unlock(&submit->dev->struct_mutex);
+
+ ww_acquire_fini(&submit->ticket);
+ kfree(submit);
+}
+
+int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
+ struct drm_file *file)
+{
+ struct msm_drm_private *priv = dev->dev_private;
+ struct drm_msm_gem_submit *args = data;
+ struct msm_file_private *ctx = file->driver_priv;
+ struct msm_gem_submit *submit;
+ struct msm_gpu *gpu;
+ unsigned i;
+ int ret;
+
+ /* for now, we just have 3d pipe.. eventually this would need to
+ * be more clever to dispatch to appropriate gpu module:
+ */
+ if (args->pipe != MSM_PIPE_3D0)
+ return -EINVAL;
+
+ gpu = priv->gpu;
+
+ if (args->nr_cmds > MAX_CMDS)
+ return -EINVAL;
+
+ submit = submit_create(dev, gpu, args->nr_bos);
+ if (!submit) {
+ ret = -ENOMEM;
+ goto out;
+ }
+
+ ret = submit_lookup_objects(submit, args, file);
+ if (ret)
+ goto out;
+
+ ret = submit_validate_objects(submit);
+ if (ret)
+ goto out;
+
+ for (i = 0; i < args->nr_cmds; i++) {
+ struct drm_msm_gem_submit_cmd submit_cmd;
+ void __user *userptr =
+ to_user_ptr(args->cmds + (i * sizeof(submit_cmd)));
+ struct msm_gem_object *msm_obj;
+ uint32_t iova;
+
+ ret = copy_from_user(&submit_cmd, userptr, sizeof(submit_cmd));
+ if (ret) {
+ ret = -EFAULT;
+ goto out;
+ }
+
+ ret = submit_bo(submit, submit_cmd.submit_idx,
+ &msm_obj, &iova, NULL);
+ if (ret)
+ goto out;
+
+ if (submit_cmd.size % 4) {
+ DBG("non-aligned cmdstream buffer size: %u",
+ submit_cmd.size);
+ ret = -EINVAL;
+ goto out;
+ }
+
+ if (submit_cmd.size >= msm_obj->base.size) {
+ DBG("invalid cmdstream size: %u", submit_cmd.size);
+ ret = -EINVAL;
+ goto out;
+ }
+
+ submit->cmd[i].type = submit_cmd.type;
+ submit->cmd[i].size = submit_cmd.size / 4;
+ submit->cmd[i].iova = iova + submit_cmd.submit_offset;
+
+ if (submit->valid)
+ continue;
+
+ ret = submit_reloc(submit, msm_obj, submit_cmd.submit_offset,
+ submit_cmd.nr_relocs, submit_cmd.relocs);
+ if (ret)
+ goto out;
+ }
+
+ submit->nr_cmds = i;
+
+ ret = msm_gpu_submit(gpu, submit, ctx);
+
+ args->fence = submit->fence;
+
+out:
+ if (submit)
+ submit_cleanup(submit, !!ret);
+ return ret;
+}