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authorMax Staudt <max@enpas.org>2024-08-11 22:09:06 +0900
committerJiri Kosina <jkosina@suse.com>2024-08-22 00:24:09 +0200
commit2933aa8b77be957d57d1a1ba71617e09cdaa2cbb (patch)
treecd0b88968ce0bea3ccdc5bd90bc7a93b207973e6 /drivers/hid
parent6e4436539ae182dc86d57d13849862bcafaa4709 (diff)
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HID: hid-playstation: DS4: Update rumble and lightbar together
Some 3rd party gamepads expect updates to rumble and lightbar together, and setting one may cancel the other. Let's maximise compatibility by always sending rumble and lightbar updates together, even when only one has been scheduled. Further background reading: - Apparently the PS4 always sends rumble and lightbar updates together: https://eleccelerator.com/wiki/index.php?title=DualShock_4#0x11_2 - 3rd party gamepads may not implement lightbar_blink, and may simply ignore updates with 0x07 set, according to: https://github.com/Ryochan7/DS4Windows/pull/1839 [jkosina@suse.com: fix shortlog] Acked-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Signed-off-by: Max Staudt <max@enpas.org> Signed-off-by: Jiri Kosina <jkosina@suse.com>
Diffstat (limited to 'drivers/hid')
-rw-r--r--drivers/hid/hid-playstation.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
index e7c309cfe3a0..0d90d7ee693c 100644
--- a/drivers/hid/hid-playstation.c
+++ b/drivers/hid/hid-playstation.c
@@ -2143,6 +2143,26 @@ static void dualshock4_output_worker(struct work_struct *work)
spin_lock_irqsave(&ds4->base.lock, flags);
+ /*
+ * Some 3rd party gamepads expect updates to rumble and lightbar
+ * together, and setting one may cancel the other.
+ *
+ * Let's maximise compatibility by always sending rumble and lightbar
+ * updates together, even when only one has been scheduled, resulting
+ * in:
+ *
+ * ds4->valid_flag0 >= 0x03
+ *
+ * Hopefully this will maximise compatibility with third-party pads.
+ *
+ * Any further update bits, such as 0x04 for lightbar blinking, will
+ * be or'd on top of this like before.
+ */
+ if (ds4->update_rumble || ds4->update_lightbar) {
+ ds4->update_rumble = true; /* 0x01 */
+ ds4->update_lightbar = true; /* 0x02 */
+ }
+
if (ds4->update_rumble) {
/* Select classic rumble style haptics and enable it. */
common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_MOTOR;