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author | Andy Lutomirski <luto@kernel.org> | 2015-06-25 18:44:07 +0200 |
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committer | Ingo Molnar <mingo@kernel.org> | 2015-07-06 15:23:28 +0200 |
commit | 4ea1636b04dbd66536fa387bae2eea463efc705b (patch) | |
tree | 02067d97d1f200b280df8df114b77f26ff1b8e89 /drivers/input/gameport | |
parent | fe47ae6e1a5005b2e82f7eab57b5c3820453293a (diff) | |
download | linux-stable-4ea1636b04dbd66536fa387bae2eea463efc705b.tar.gz linux-stable-4ea1636b04dbd66536fa387bae2eea463efc705b.tar.bz2 linux-stable-4ea1636b04dbd66536fa387bae2eea463efc705b.zip |
x86/asm/tsc: Rename native_read_tsc() to rdtsc()
Now that there is no paravirt TSC, the "native" is
inappropriate. The function does RDTSC, so give it the obvious
name: rdtsc().
Suggested-by: Borislav Petkov <bp@suse.de>
Signed-off-by: Andy Lutomirski <luto@kernel.org>
Signed-off-by: Borislav Petkov <bp@suse.de>
Cc: Andy Lutomirski <luto@amacapital.net>
Cc: Borislav Petkov <bp@alien8.de>
Cc: Brian Gerst <brgerst@gmail.com>
Cc: Denys Vlasenko <dvlasenk@redhat.com>
Cc: H. Peter Anvin <hpa@zytor.com>
Cc: Huang Rui <ray.huang@amd.com>
Cc: John Stultz <john.stultz@linaro.org>
Cc: Len Brown <lenb@kernel.org>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Ralf Baechle <ralf@linux-mips.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: kvm ML <kvm@vger.kernel.org>
Link: http://lkml.kernel.org/r/fd43e16281991f096c1e4d21574d9e1402c62d39.1434501121.git.luto@kernel.org
[ Ported it to v4.2-rc1. ]
Signed-off-by: Ingo Molnar <mingo@kernel.org>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r-- | drivers/input/gameport/gameport.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index abc0cb22e750..4a2a9e370be7 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -149,9 +149,9 @@ static int old_gameport_measure_speed(struct gameport *gameport) for(i = 0; i < 50; i++) { local_irq_save(flags); - t1 = native_read_tsc(); + t1 = rdtsc(); for (t = 0; t < 50; t++) gameport_read(gameport); - t2 = native_read_tsc(); + t2 = rdtsc(); local_irq_restore(flags); udelay(i * 10); if (t2 - t1 < tx) tx = t2 - t1; |