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authorDaniel Mack <daniel@caiaq.de>2010-08-02 20:15:17 -0700
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2010-08-02 20:29:56 -0700
commit987a6c0298260b7aa40702b349282554d6180e4b (patch)
tree29d0873435221a6d731267efc2412814440e4a28 /drivers/input/joystick
parent7957e9c4d175cc065f4277211fcb7d784fcee860 (diff)
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Input: switch to input_abs_*() access functions
Change all call sites in drivers/input to not access the ABS axis information directly anymore. Make them use the access helpers instead. Also use input_set_abs_params() when possible. Did some code refactoring as I was on it. Signed-off-by: Daniel Mack <daniel@caiaq.de> Cc: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/joystick')
-rw-r--r--drivers/input/joystick/a3d.c3
-rw-r--r--drivers/input/joystick/adi.c2
-rw-r--r--drivers/input/joystick/amijoy.c4
-rw-r--r--drivers/input/joystick/gf2k.c20
-rw-r--r--drivers/input/joystick/interact.c14
-rw-r--r--drivers/input/joystick/sidewinder.c18
6 files changed, 31 insertions, 30 deletions
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c
index 6489f4010c4f..d259b41354b8 100644
--- a/drivers/input/joystick/a3d.c
+++ b/drivers/input/joystick/a3d.c
@@ -342,7 +342,8 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
for (i = 0; i < 4; i++) {
if (i < 2)
- input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8);
+ input_set_abs_params(input_dev, axes[i],
+ 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
else
input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
diff --git a/drivers/input/joystick/adi.c b/drivers/input/joystick/adi.c
index 89c4c084d4ad..b992fbf91f2f 100644
--- a/drivers/input/joystick/adi.c
+++ b/drivers/input/joystick/adi.c
@@ -452,7 +452,7 @@ static void adi_init_center(struct adi *adi)
for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) {
t = adi->abs[i];
- x = adi->dev->abs[t];
+ x = input_abs_get_val(adi->dev, t);
if (t == ABS_THROTTLE || t == ABS_RUDDER || adi->id == ADI_ID_WGPE)
x = i < adi->axes10 ? 512 : 128;
diff --git a/drivers/input/joystick/amijoy.c b/drivers/input/joystick/amijoy.c
index 05022f07ec77..e90694fe0d5c 100644
--- a/drivers/input/joystick/amijoy.c
+++ b/drivers/input/joystick/amijoy.c
@@ -139,8 +139,8 @@ static int __init amijoy_init(void)
amijoy_dev[i]->keybit[BIT_WORD(BTN_LEFT)] = BIT_MASK(BTN_LEFT) |
BIT_MASK(BTN_MIDDLE) | BIT_MASK(BTN_RIGHT);
for (j = 0; j < 2; j++) {
- amijoy_dev[i]->absmin[ABS_X + j] = -1;
- amijoy_dev[i]->absmax[ABS_X + j] = 1;
+ XXinput_set_abs_params(amijoy_dev[i], ABS_X + j,
+ -1, 1, 0, 0);
}
err = input_register_device(amijoy_dev[i]);
diff --git a/drivers/input/joystick/gf2k.c b/drivers/input/joystick/gf2k.c
index 45ac70eae0aa..0536b1b2f018 100644
--- a/drivers/input/joystick/gf2k.c
+++ b/drivers/input/joystick/gf2k.c
@@ -318,11 +318,8 @@ static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
for (i = 0; i < gf2k_axes[gf2k->id]; i++)
set_bit(gf2k_abs[i], input_dev->absbit);
- for (i = 0; i < gf2k_hats[gf2k->id]; i++) {
- set_bit(ABS_HAT0X + i, input_dev->absbit);
- input_dev->absmin[ABS_HAT0X + i] = -1;
- input_dev->absmax[ABS_HAT0X + i] = 1;
- }
+ for (i = 0; i < gf2k_hats[gf2k->id]; i++)
+ input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
for (i = 0; i < gf2k_joys[gf2k->id]; i++)
set_bit(gf2k_btn_joy[i], input_dev->keybit);
@@ -334,11 +331,14 @@ static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
gf2k_read(gf2k, data);
for (i = 0; i < gf2k_axes[gf2k->id]; i++) {
- input_dev->absmax[gf2k_abs[i]] = (i < 2) ? input_dev->abs[gf2k_abs[i]] * 2 - 32 :
- input_dev->abs[gf2k_abs[0]] + input_dev->abs[gf2k_abs[1]] - 32;
- input_dev->absmin[gf2k_abs[i]] = 32;
- input_dev->absfuzz[gf2k_abs[i]] = 8;
- input_dev->absflat[gf2k_abs[i]] = (i < 2) ? 24 : 0;
+ int max = i < 2 ?
+ input_abs_get_val(input_dev, gf2k_abs[i]) * 2 :
+ input_abs_get_val(input_dev, gf2k_abs[0]) +
+ input_abs_get_val(input_dev, gf2k_abs[1]);
+ int flat = i < 2 ? 24 : 0;
+
+ input_set_abs_params(input_dev, gf2k_abs[i],
+ 32, max - 32, 8, flat);
}
err = input_register_device(gf2k->dev);
diff --git a/drivers/input/joystick/interact.c b/drivers/input/joystick/interact.c
index 2478289aeeea..16fb19d1ca25 100644
--- a/drivers/input/joystick/interact.c
+++ b/drivers/input/joystick/interact.c
@@ -270,18 +270,14 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
- set_bit(t, input_dev->absbit);
- if (i < interact_type[interact->type].b8) {
- input_dev->absmin[t] = 0;
- input_dev->absmax[t] = 255;
- } else {
- input_dev->absmin[t] = -1;
- input_dev->absmax[t] = 1;
- }
+ if (i < interact_type[interact->type].b8)
+ input_set_abs_params(input_dev, t, 0, 255, 0, 0);
+ else
+ input_set_abs_params(input_dev, t, -1, 1, 0, 0);
}
for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
- set_bit(t, input_dev->keybit);
+ __set_bit(t, input_dev->keybit);
err = input_register_device(interact->dev);
if (err)
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
index ca13a6bec33e..b8d86115644b 100644
--- a/drivers/input/joystick/sidewinder.c
+++ b/drivers/input/joystick/sidewinder.c
@@ -761,17 +761,21 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
+ int min, max, fuzz, flat;
+
code = sw_abs[sw->type][j];
- set_bit(code, input_dev->absbit);
- input_dev->absmax[code] = (1 << bits) - 1;
- input_dev->absmin[code] = (bits == 1) ? -1 : 0;
- input_dev->absfuzz[code] = ((bits >> 1) >= 2) ? (1 << ((bits >> 1) - 2)) : 0;
- if (code != ABS_THROTTLE)
- input_dev->absflat[code] = (bits >= 5) ? (1 << (bits - 5)) : 0;
+ min = bits == 1 ? -1 : 0;
+ max = (1 << bits) - 1;
+ fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0;
+ flat = code == ABS_THROTTLE || bits < 5 ?
+ 0 : 1 << (bits - 5);
+
+ input_set_abs_params(input_dev, code,
+ min, max, fuzz, flat);
}
for (j = 0; (code = sw_btn[sw->type][j]); j++)
- set_bit(code, input_dev->keybit);
+ __set_bit(code, input_dev->keybit);
dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);