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authorCameron Gutman <aicommander@gmail.com>2016-05-27 16:23:50 -0700
committerBen Hutchings <ben@decadent.org.uk>2016-08-22 22:38:05 +0100
commit90342f48ba9cc9cfa37962d44ce9834678c3e8d6 (patch)
tree3ddd93853950e74357c63f4ba3af882ae56634fd /drivers/input
parenta86f55da2b8dc301d14a64b18f43c93ef97066f0 (diff)
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Input: xpad - prevent spurious input from wired Xbox 360 controllers
commit 1ff5fa3c6732f08e01ae12f12286d4728c9e4d86 upstream. After initially connecting a wired Xbox 360 controller or sending it a command to change LEDs, a status/response packet is interpreted as controller input. This causes the state of buttons represented in byte 2 of the controller data packet to be incorrect until the next valid input packet. Wireless Xbox 360 controllers are not affected. Writing a new value to the LED device while holding the Start button and running jstest is sufficient to reproduce this bug. An event will come through with the Start button released. Xboxdrv also won't attempt to read controller input from a packet where byte 0 is non-zero. It also checks that byte 1 is 0x14, but that value differs between wired and wireless controllers and this code is shared by both. I think just checking byte 0 is enough to eliminate unwanted packets. The following are some examples of 3-byte status packets I saw: 01 03 02 02 03 00 03 03 03 08 03 00 Signed-off-by: Cameron Gutman <aicommander@gmail.com> Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> [bwh: Backported to 3.16: adjust context] Signed-off-by: Ben Hutchings <ben@decadent.org.uk>
Diffstat (limited to 'drivers/input')
-rw-r--r--drivers/input/joystick/xpad.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
index 18558f73b4a3..e2c655964711 100644
--- a/drivers/input/joystick/xpad.c
+++ b/drivers/input/joystick/xpad.c
@@ -415,6 +415,10 @@ static void xpad360_process_packet(struct usb_xpad *xpad,
{
struct input_dev *dev = xpad->dev;
+ /* valid pad data */
+ if (data[0] != 0x00)
+ return;
+
/* digital pad */
if (xpad->mapping & MAP_DPAD_TO_BUTTONS) {
/* dpad as buttons (left, right, up, down) */