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author | Pixel Ding <Pixel.Ding@amd.com> | 2018-04-18 04:37:40 -0400 |
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committer | Alex Deucher <alexander.deucher@amd.com> | 2018-05-15 13:43:30 -0500 |
commit | b5b4ea4d98b42f94442e5d46d5942f392ed8af56 (patch) | |
tree | 6c0b82e8aaf998a17d9925e11112dcd30d560873 /kernel/relay.c | |
parent | a4b3996aeebbaafd2682f4db06bb5659e1653da7 (diff) | |
download | linux-stable-b5b4ea4d98b42f94442e5d46d5942f392ed8af56.tar.gz linux-stable-b5b4ea4d98b42f94442e5d46d5942f392ed8af56.tar.bz2 linux-stable-b5b4ea4d98b42f94442e5d46d5942f392ed8af56.zip |
drm/scheduler: move last_sched fence updating prior to job popping (v2)
Make sure main thread won't update last_sched fence when entity
is cleanup.
Fix a racing issue which is caused by putting last_sched fence
twice. Running vulkaninfo in tight loop can produce this issue
as seeing wild fence pointer.
v2: squash in build fix (Christian)
Signed-off-by: Pixel Ding <Pixel.Ding@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Monk Liu <Monk.Liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'kernel/relay.c')
0 files changed, 0 insertions, 0 deletions