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authorTakashi Iwai <tiwai@suse.de>2024-02-07 16:51:32 +0100
committerTakashi Iwai <tiwai@suse.de>2024-02-12 11:50:26 +0100
commitc70b12adf2016e0c3a628a9c380b589473ae535d (patch)
tree31195dd9a1f5a08d7eb4f7384ae9d49a5ac2ae50 /sound/pci
parentf8f137a708865e6479d466b905f702e456227ecc (diff)
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ALSA: es1938: Simplify with DEFINE_SIMPLE_DEV_PM_OPS()
Use the new DEFINE_SIMPLE_DEV_PM_OPS() instead of SIMPLE_DEV_PM_OPS() for code-simplification. We need no longer CONFIG_PM_SLEEP ifdefs. This ends up with the allocation of a few additional bytes for the register dumps even if it's not really used, but the code simplification should justify the cost. Signed-off-by: Takashi Iwai <tiwai@suse.de> Link: https://lore.kernel.org/r/20240207155140.18238-22-tiwai@suse.de Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci')
-rw-r--r--sound/pci/es1938.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/sound/pci/es1938.c b/sound/pci/es1938.c
index ec598ba1a883..018a8d53ca53 100644
--- a/sound/pci/es1938.c
+++ b/sound/pci/es1938.c
@@ -216,9 +216,7 @@ struct es1938 {
#ifdef SUPPORT_JOYSTICK
struct gameport *gameport;
#endif
-#ifdef CONFIG_PM_SLEEP
unsigned char saved_regs[SAVED_REG_SIZE];
-#endif
};
static irqreturn_t snd_es1938_interrupt(int irq, void *dev_id);
@@ -1395,7 +1393,6 @@ static void snd_es1938_chip_init(struct es1938 *chip)
outb(0, SLDM_REG(chip, DMACLEAR));
}
-#ifdef CONFIG_PM_SLEEP
/*
* PM support
*/
@@ -1461,11 +1458,7 @@ static int es1938_resume(struct device *dev)
return 0;
}
-static SIMPLE_DEV_PM_OPS(es1938_pm, es1938_suspend, es1938_resume);
-#define ES1938_PM_OPS &es1938_pm
-#else
-#define ES1938_PM_OPS NULL
-#endif /* CONFIG_PM_SLEEP */
+static DEFINE_SIMPLE_DEV_PM_OPS(es1938_pm, es1938_suspend, es1938_resume);
#ifdef SUPPORT_JOYSTICK
static int snd_es1938_create_gameport(struct es1938 *chip)
@@ -1787,7 +1780,7 @@ static struct pci_driver es1938_driver = {
.id_table = snd_es1938_ids,
.probe = snd_es1938_probe,
.driver = {
- .pm = ES1938_PM_OPS,
+ .pm = &es1938_pm,
},
};