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authorKuninori Morimoto <kuninori.morimoto.gx@renesas.com>2018-08-31 03:11:12 +0000
committerMark Brown <broonie@kernel.org>2018-08-31 15:58:58 +0100
commit77b9b84132f0b9ca0802a25277eb7be49713661f (patch)
treed2543863b52be984f10963c87240babd98d59e1d /sound/soc/generic
parent46c73187f2986e40b427485bb8f4401aa9143ed0 (diff)
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ASoC: audio-graph-scu-card: support snd_soc_dai_link_component style for platform
Current ASoC is supporting snd_soc_dai_link_component for binding, it is more useful than current legacy style. Currently only codec is supporting it as multicodec (= codecs). CPU will support multi style in the future. We want to have it on Platform too in the future. If all Codec/CPU/Platform are replaced into snd_soc_dai_link_component style, we can remove legacy complex style. This patch supports snd_soc_dai_link_component style for audio-graph-scu-card for platform. [current] struct snd_soc_dai_link { ... *cpu_name; *cpu_of_node; *cpu_dai_name; *codec_name; *codec_of_node; *codec_dai_name; *codecs; num_codecs; *platform_name; *platform_of_node; ... } [in the future] struct snd_soc_dai_link { ... *cpus num_cpus; *codecs; num_codecs; *platform; ... } Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com> Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'sound/soc/generic')
-rw-r--r--sound/soc/generic/audio-graph-scu-card.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/sound/soc/generic/audio-graph-scu-card.c b/sound/soc/generic/audio-graph-scu-card.c
index eeb3c1975fe3..b83bb31021a9 100644
--- a/sound/soc/generic/audio-graph-scu-card.c
+++ b/sound/soc/generic/audio-graph-scu-card.c
@@ -28,6 +28,7 @@ struct graph_card_data {
struct graph_dai_props {
struct asoc_simple_dai dai;
struct snd_soc_dai_link_component codecs;
+ struct snd_soc_dai_link_component platform;
} *dai_props;
struct snd_soc_dai_link *dai_link;
struct asoc_simple_card_data adata;
@@ -365,6 +366,7 @@ static int asoc_graph_card_probe(struct platform_device *pdev)
for (i = 0; i < num; i++) {
dai_link[i].codecs = &dai_props[i].codecs;
dai_link[i].num_codecs = 1;
+ dai_link[i].platform = &dai_props[i].platform;
}
priv->dai_props = dai_props;