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author | Georgii Staroselskii <georgii.staroselskii@emlid.com> | 2019-05-28 13:47:39 +0300 |
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committer | Mark Brown <broonie@kernel.org> | 2019-05-29 16:31:32 +0100 |
commit | 1f2675f6655838aaf910f911fd0abc821e3ff3df (patch) | |
tree | e7602f78859b783da5106a2fe0dd76ed6c7f8f83 /sound/soc/sunxi | |
parent | be1b577d01787c67acc6dd1257588183386a08f4 (diff) | |
download | linux-stable-1f2675f6655838aaf910f911fd0abc821e3ff3df.tar.gz linux-stable-1f2675f6655838aaf910f911fd0abc821e3ff3df.tar.bz2 linux-stable-1f2675f6655838aaf910f911fd0abc821e3ff3df.zip |
ASoC: sun4i-codec: fix first delay on Speaker
Allwinner DAC seems to have a delay in the Speaker audio routing. When
playing a sound for the first time, the sound gets chopped. On a second
play the sound is played correctly. After some time (~5s) the issue gets
back.
This commit seems to be fixing the same issue as bf14da7 but
for another codepath.
This is the DTS that was used to debug the problem.
&codec {
allwinner,pa-gpios = <&r_pio 0 11 GPIO_ACTIVE_HIGH>; /* PL11 */
allwinner,audio-routing =
"Speaker", "LINEOUT";
status = "okay";
}
Signed-off-by: Georgii Staroselskii <georgii.staroselskii@emlid.com>
Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'sound/soc/sunxi')
-rw-r--r-- | sound/soc/sunxi/sun4i-codec.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/sound/soc/sunxi/sun4i-codec.c b/sound/soc/sunxi/sun4i-codec.c index 15d08e343b47..28d2f7713f8d 100644 --- a/sound/soc/sunxi/sun4i-codec.c +++ b/sound/soc/sunxi/sun4i-codec.c @@ -1329,6 +1329,15 @@ static int sun4i_codec_spk_event(struct snd_soc_dapm_widget *w, gpiod_set_value_cansleep(scodec->gpio_pa, !!SND_SOC_DAPM_EVENT_ON(event)); + if (SND_SOC_DAPM_EVENT_ON(event)) { + /* + * Need a delay to wait for DAC to push the data. 700ms seems + * to be the best compromise not to feel this delay while + * playing a sound. + */ + msleep(700); + } + return 0; } |