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authorAmit Cohen <amcohen@nvidia.com>2023-10-03 13:25:29 +0200
committerDavid S. Miller <davem@davemloft.net>2023-10-06 11:08:07 +0100
commit900f4285bbc2661e330036ee0fae046c7b79036b (patch)
treed865d765b22ab81136c9c3860d5154ddeced29b2 /tools
parent545535fd30dc8eaac96c09d774e8ba57bb247267 (diff)
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mlxsw: core_acl_flex_keys: Save chosen elements in all blocks per search
Currently, mlxsw_afk_picker() chooses which blocks will be used for a given list of elements, and fills the blocks during the searching - when a key block is found with most hits, it adds it and removes the elements from the count of hits. This should be changed as we want to be able to choose which blocks will be placed in blocks 0 to 5. To separate between choosing blocks and filling blocks, several pre-changes are required. Currently, the indication of whether all elements were found in the chosen blocks is by the structure 'key_info->elusage'. This structure is updated when block is filled as part of mlxsw_afk_picker_key_info_add(). A following patch will call this function only after choosing all the blocks. Add a bitmap called 'elusage_chosen' to store which elements were chosen in the chosen blocks. Change the condition in the loop to check elements that were chosen, not elements that were already filled in the blocks. Signed-off-by: Amit Cohen <amcohen@nvidia.com> Reviewed-by: Ido Schimmel <idosch@nvidia.com> Signed-off-by: Petr Machata <petrm@nvidia.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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