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-rw-r--r--drivers/gpu/drm/vc4/vc4_plane.c31
-rw-r--r--drivers/gpu/drm/vc4/vc4_regs.h19
-rw-r--r--include/uapi/drm/drm_fourcc.h23
3 files changed, 68 insertions, 5 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
index da18dec21696..fa6809d8b0fe 100644
--- a/drivers/gpu/drm/vc4/vc4_plane.c
+++ b/drivers/gpu/drm/vc4/vc4_plane.c
@@ -500,8 +500,8 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
u32 ctl0_offset = vc4_state->dlist_count;
const struct hvs_format *format = vc4_get_hvs_format(fb->format->format);
int num_planes = drm_format_num_planes(format->drm);
- u32 scl0, scl1;
- u32 lbm_size;
+ u32 scl0, scl1, pitch0;
+ u32 lbm_size, tiling;
unsigned long irqflags;
int ret, i;
@@ -542,11 +542,31 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
scl1 = vc4_get_scl_field(state, 0);
}
+ switch (fb->modifier) {
+ case DRM_FORMAT_MOD_LINEAR:
+ tiling = SCALER_CTL0_TILING_LINEAR;
+ pitch0 = VC4_SET_FIELD(fb->pitches[0], SCALER_SRC_PITCH);
+ break;
+ case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED:
+ tiling = SCALER_CTL0_TILING_256B_OR_T;
+
+ pitch0 = (VC4_SET_FIELD(0, SCALER_PITCH0_TILE_Y_OFFSET),
+ VC4_SET_FIELD(0, SCALER_PITCH0_TILE_WIDTH_L),
+ VC4_SET_FIELD((vc4_state->src_w[0] + 31) >> 5,
+ SCALER_PITCH0_TILE_WIDTH_R));
+ break;
+ default:
+ DRM_DEBUG_KMS("Unsupported FB tiling flag 0x%16llx",
+ (long long)fb->modifier);
+ return -EINVAL;
+ }
+
/* Control word */
vc4_dlist_write(vc4_state,
SCALER_CTL0_VALID |
(format->pixel_order << SCALER_CTL0_ORDER_SHIFT) |
(format->hvs << SCALER_CTL0_PIXEL_FORMAT_SHIFT) |
+ VC4_SET_FIELD(tiling, SCALER_CTL0_TILING) |
(vc4_state->is_unity ? SCALER_CTL0_UNITY : 0) |
VC4_SET_FIELD(scl0, SCALER_CTL0_SCL0) |
VC4_SET_FIELD(scl1, SCALER_CTL0_SCL1));
@@ -600,8 +620,11 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
for (i = 0; i < num_planes; i++)
vc4_dlist_write(vc4_state, 0xc0c0c0c0);
- /* Pitch word 0/1/2 */
- for (i = 0; i < num_planes; i++) {
+ /* Pitch word 0 */
+ vc4_dlist_write(vc4_state, pitch0);
+
+ /* Pitch word 1/2 */
+ for (i = 1; i < num_planes; i++) {
vc4_dlist_write(vc4_state,
VC4_SET_FIELD(fb->pitches[i], SCALER_SRC_PITCH));
}
diff --git a/drivers/gpu/drm/vc4/vc4_regs.h b/drivers/gpu/drm/vc4/vc4_regs.h
index 932093936178..d382c34c1b9e 100644
--- a/drivers/gpu/drm/vc4/vc4_regs.h
+++ b/drivers/gpu/drm/vc4/vc4_regs.h
@@ -709,6 +709,13 @@ enum hvs_pixel_format {
#define SCALER_CTL0_SIZE_MASK VC4_MASK(29, 24)
#define SCALER_CTL0_SIZE_SHIFT 24
+#define SCALER_CTL0_TILING_MASK VC4_MASK(21, 20)
+#define SCALER_CTL0_TILING_SHIFT 20
+#define SCALER_CTL0_TILING_LINEAR 0
+#define SCALER_CTL0_TILING_64B 1
+#define SCALER_CTL0_TILING_128B 2
+#define SCALER_CTL0_TILING_256B_OR_T 3
+
#define SCALER_CTL0_HFLIP BIT(16)
#define SCALER_CTL0_VFLIP BIT(15)
@@ -838,7 +845,19 @@ enum hvs_pixel_format {
#define SCALER_PPF_KERNEL_OFFSET_SHIFT 0
#define SCALER_PPF_KERNEL_UNCACHED BIT(31)
+/* PITCH0/1/2 fields for raster. */
#define SCALER_SRC_PITCH_MASK VC4_MASK(15, 0)
#define SCALER_SRC_PITCH_SHIFT 0
+/* PITCH0 fields for T-tiled. */
+#define SCALER_PITCH0_TILE_WIDTH_L_MASK VC4_MASK(22, 16)
+#define SCALER_PITCH0_TILE_WIDTH_L_SHIFT 16
+#define SCALER_PITCH0_TILE_LINE_DIR BIT(15)
+#define SCALER_PITCH0_TILE_INITIAL_LINE_DIR BIT(14)
+/* Y offset within a tile. */
+#define SCALER_PITCH0_TILE_Y_OFFSET_MASK VC4_MASK(13, 7)
+#define SCALER_PITCH0_TILE_Y_OFFSET_SHIFT 7
+#define SCALER_PITCH0_TILE_WIDTH_R_MASK VC4_MASK(6, 0)
+#define SCALER_PITCH0_TILE_WIDTH_R_SHIFT 0
+
#endif /* VC4_REGS_H */
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
index 55e301047b3e..7586c46f68bf 100644
--- a/include/uapi/drm/drm_fourcc.h
+++ b/include/uapi/drm/drm_fourcc.h
@@ -182,6 +182,7 @@ extern "C" {
#define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
#define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
+#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
/* add more to the end as needed */
#define fourcc_mod_code(vendor, val) \
@@ -306,7 +307,6 @@ extern "C" {
*/
#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
-
/* NVIDIA Tegra frame buffer modifiers */
/*
@@ -351,6 +351,27 @@ extern "C" {
*/
#define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v)
+/*
+ * Broadcom VC4 "T" format
+ *
+ * This is the primary layout that the V3D GPU can texture from (it
+ * can't do linear). The T format has:
+ *
+ * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
+ * pixels at 32 bit depth.
+ *
+ * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
+ * 16x16 pixels).
+ *
+ * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
+ * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
+ * they're (TR, BR, BL, TL), where bottom left is start of memory.
+ *
+ * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
+ * tiles) or right-to-left (odd rows of 4k tiles).
+ */
+#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
+
#if defined(__cplusplus)
}
#endif