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path: root/drivers/gpu/drm/vc4/vc4_validate.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index d5dc6b51ec69..520231af4df9 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -294,7 +294,7 @@ validate_indexed_prim_list(VALIDATE_ARGS)
return -EINVAL;
}
- *(uint32_t *)(validated + 5) = ib->paddr + offset;
+ *(uint32_t *)(validated + 5) = ib->dma_addr + offset;
return 0;
}
@@ -400,7 +400,7 @@ validate_tile_binning_config(VALIDATE_ARGS)
* free when the job completes rendering.
*/
exec->bin_slots |= BIT(bin_slot);
- bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size;
+ bin_addr = vc4->bin_bo->base.dma_addr + bin_slot * vc4->bin_alloc_size;
/* The tile state data array is 48 bytes per tile, and we put it at
* the start of a BO containing both it and the tile alloc.
@@ -608,7 +608,7 @@ reloc_tex(struct vc4_exec_info *exec,
"outside of UBO\n");
goto fail;
}
- *validated_p0 = tex->paddr + p0;
+ *validated_p0 = tex->dma_addr + p0;
return true;
}
@@ -736,7 +736,7 @@ reloc_tex(struct vc4_exec_info *exec,
offset -= level_size;
}
- *validated_p0 = tex->paddr + p0;
+ *validated_p0 = tex->dma_addr + p0;
if (is_cs) {
exec->bin_dep_seqno = max(exec->bin_dep_seqno,
@@ -840,7 +840,7 @@ validate_gl_shader_rec(struct drm_device *dev,
void *uniform_data_u;
uint32_t tex, uni;
- *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
+ *(uint32_t *)(pkt_v + o) = bo[i]->dma_addr + src_offset;
if (src_offset != 0) {
DRM_DEBUG("Shaders must be at offset 0 of "
@@ -928,7 +928,7 @@ validate_gl_shader_rec(struct drm_device *dev,
}
}
- *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
+ *(uint32_t *)(pkt_v + o) = vbo->dma_addr + offset;
}
return 0;