diff options
Diffstat (limited to 'drivers/gpu/drm/xe/xe_engine_types.h')
-rw-r--r-- | drivers/gpu/drm/xe/xe_engine_types.h | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/drivers/gpu/drm/xe/xe_engine_types.h b/drivers/gpu/drm/xe/xe_engine_types.h new file mode 100644 index 000000000000..3dfa1c14e181 --- /dev/null +++ b/drivers/gpu/drm/xe/xe_engine_types.h @@ -0,0 +1,208 @@ +/* SPDX-License-Identifier: MIT */ +/* + * Copyright © 2022 Intel Corporation + */ + +#ifndef _XE_ENGINE_TYPES_H_ +#define _XE_ENGINE_TYPES_H_ + +#include <linux/kref.h> + +#include <drm/gpu_scheduler.h> + +#include "xe_gpu_scheduler_types.h" +#include "xe_hw_engine_types.h" +#include "xe_hw_fence_types.h" +#include "xe_lrc_types.h" + +struct xe_execlist_engine; +struct xe_gt; +struct xe_guc_engine; +struct xe_hw_engine; +struct xe_vm; + +enum xe_engine_priority { + XE_ENGINE_PRIORITY_UNSET = -2, /* For execlist usage only */ + XE_ENGINE_PRIORITY_LOW = 0, + XE_ENGINE_PRIORITY_NORMAL, + XE_ENGINE_PRIORITY_HIGH, + XE_ENGINE_PRIORITY_KERNEL, + + XE_ENGINE_PRIORITY_COUNT +}; + +/** + * struct xe_engine - Submission engine + * + * Contains all state necessary for submissions. Can either be a user object or + * a kernel object. + */ +struct xe_engine { + /** @gt: graphics tile this engine can submit to */ + struct xe_gt *gt; + /** + * @hwe: A hardware of the same class. May (physical engine) or may not + * (virtual engine) be where jobs actual engine up running. Should never + * really be used for submissions. + */ + struct xe_hw_engine *hwe; + /** @refcount: ref count of this engine */ + struct kref refcount; + /** @vm: VM (address space) for this engine */ + struct xe_vm *vm; + /** @class: class of this engine */ + enum xe_engine_class class; + /** @priority: priority of this exec queue */ + enum xe_engine_priority priority; + /** + * @logical_mask: logical mask of where job submitted to engine can run + */ + u32 logical_mask; + /** @name: name of this engine */ + char name[MAX_FENCE_NAME_LEN]; + /** @width: width (number BB submitted per exec) of this engine */ + u16 width; + /** @fence_irq: fence IRQ used to signal job completion */ + struct xe_hw_fence_irq *fence_irq; + +#define ENGINE_FLAG_BANNED BIT(0) +#define ENGINE_FLAG_KERNEL BIT(1) +#define ENGINE_FLAG_PERSISTENT BIT(2) +#define ENGINE_FLAG_COMPUTE_MODE BIT(3) +#define ENGINE_FLAG_VM BIT(4) +#define ENGINE_FLAG_BIND_ENGINE_CHILD BIT(5) +#define ENGINE_FLAG_WA BIT(6) + + /** + * @flags: flags for this engine, should statically setup aside from ban + * bit + */ + unsigned long flags; + + union { + /** @multi_gt_list: list head for VM bind engines if multi-GT */ + struct list_head multi_gt_list; + /** @multi_gt_link: link for VM bind engines if multi-GT */ + struct list_head multi_gt_link; + }; + + union { + /** @execlist: execlist backend specific state for engine */ + struct xe_execlist_engine *execlist; + /** @guc: GuC backend specific state for engine */ + struct xe_guc_engine *guc; + }; + + /** + * @persitent: persitent engine state + */ + struct { + /** @xef: file which this engine belongs to */ + struct xe_file *xef; + /** @link: link in list of persitent engines */ + struct list_head link; + } persitent; + + union { + /** + * @parallel: parallel submission state + */ + struct { + /** @composite_fence_ctx: context composite fence */ + u64 composite_fence_ctx; + /** @composite_fence_seqno: seqno for composite fence */ + u32 composite_fence_seqno; + } parallel; + /** + * @bind: bind submission state + */ + struct { + /** @fence_ctx: context bind fence */ + u64 fence_ctx; + /** @fence_seqno: seqno for bind fence */ + u32 fence_seqno; + } bind; + }; + + /** @sched_props: scheduling properties */ + struct { + /** @timeslice_us: timeslice period in micro-seconds */ + u32 timeslice_us; + /** @preempt_timeout_us: preemption timeout in micro-seconds */ + u32 preempt_timeout_us; + } sched_props; + + /** @compute: compute engine state */ + struct { + /** @pfence: preemption fence */ + struct dma_fence *pfence; + /** @context: preemption fence context */ + u64 context; + /** @seqno: preemption fence seqno */ + u32 seqno; + /** @link: link into VM's list of engines */ + struct list_head link; + /** @lock: preemption fences lock */ + spinlock_t lock; + } compute; + + /** @usm: unified shared memory state */ + struct { + /** @acc_trigger: access counter trigger */ + u32 acc_trigger; + /** @acc_notify: access counter notify */ + u32 acc_notify; + /** @acc_granularity: access counter granularity */ + u32 acc_granularity; + } usm; + + /** @ops: submission backend engine operations */ + const struct xe_engine_ops *ops; + + /** @ring_ops: ring operations for this engine */ + const struct xe_ring_ops *ring_ops; + /** @entity: DRM sched entity for this engine (1 to 1 relationship) */ + struct drm_sched_entity *entity; + /** @lrc: logical ring context for this engine */ + struct xe_lrc lrc[0]; +}; + +/** + * struct xe_engine_ops - Submission backend engine operations + */ +struct xe_engine_ops { + /** @init: Initialize engine for submission backend */ + int (*init)(struct xe_engine *e); + /** @kill: Kill inflight submissions for backend */ + void (*kill)(struct xe_engine *e); + /** @fini: Fini engine for submission backend */ + void (*fini)(struct xe_engine *e); + /** @set_priority: Set priority for engine */ + int (*set_priority)(struct xe_engine *e, + enum xe_engine_priority priority); + /** @set_timeslice: Set timeslice for engine */ + int (*set_timeslice)(struct xe_engine *e, u32 timeslice_us); + /** @set_preempt_timeout: Set preemption timeout for engine */ + int (*set_preempt_timeout)(struct xe_engine *e, u32 preempt_timeout_us); + /** @set_job_timeout: Set job timeout for engine */ + int (*set_job_timeout)(struct xe_engine *e, u32 job_timeout_ms); + /** + * @suspend: Suspend engine from executing, allowed to be called + * multiple times in a row before resume with the caveat that + * suspend_wait returns before calling suspend again. + */ + int (*suspend)(struct xe_engine *e); + /** + * @suspend_wait: Wait for an engine to suspend executing, should be + * call after suspend. + */ + void (*suspend_wait)(struct xe_engine *e); + /** + * @resume: Resume engine execution, engine must be in a suspended + * state and dma fence returned from most recent suspend call must be + * signalled when this function is called. + */ + void (*resume)(struct xe_engine *e); +}; + +#endif |