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/* SPDX-License-Identifier: MIT */
/*
 * Copyright 2025 Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

/* Define the cleaner shader gfx_10_1_10 */
static const u32 gfx_10_1_10_cleaner_shader_hex[] = {
	0xb0804004, 0xbf8a0000,
	0xbf068100, 0xbf840023,
	0xbe8203b8, 0xbefc0380,
	0x7e008480, 0x7e028480,
	0x7e048480, 0x7e068480,
	0x7e088480, 0x7e0a8480,
	0x7e0c8480, 0x7e0e8480,
	0xbefc0302, 0x80828802,
	0xbf84fff5, 0xbe8203ff,
	0x80000000, 0x87020102,
	0xbf840012, 0xbefe03c1,
	0xbeff03c1, 0xd7650001,
	0x0001007f, 0xd7660001,
	0x0002027e, 0x16020288,
	0xbe8203bf, 0xbefc03c1,
	0xd9382000, 0x00020201,
	0xd9386040, 0x00040401,
	0xd70f6a01, 0x000202ff,
	0x00000400, 0x80828102,
	0xbf84fff7, 0xbefc03ff,
	0x00000068, 0xbe803080,
	0xbe813080, 0xbe823080,
	0xbe833080, 0x80fc847c,
	0xbf84fffa, 0xbeea0480,
	0xbeec0480, 0xbeee0480,
	0xbef00480, 0xbef20480,
	0xbef40480, 0xbef60480,
	0xbef80480, 0xbefa0480,
	0xbf810000, 0xbf9f0000,
	0xbf9f0000, 0xbf9f0000,
	0xbf9f0000, 0xbf9f0000,
};

/* Define the cleaner shader gfx_10_3_0 */
static const u32 gfx_10_3_0_cleaner_shader_hex[] = {
	0xb0804004, 0xbf8a0000,
	0xbe8203b8, 0xbefc0380,
	0x7e008480, 0x7e028480,
	0x7e048480, 0x7e068480,
	0x7e088480, 0x7e0a8480,
	0x7e0c8480, 0x7e0e8480,
	0xbefc0302, 0x80828802,
	0xbf84fff5, 0xbe8203ff,
	0x80000000, 0x87020002,
	0xbf840012, 0xbefe03c1,
	0xbeff03c1, 0xd7650001,
	0x0001007f, 0xd7660001,
	0x0002027e, 0x16020288,
	0xbe8203bf, 0xbefc03c1,
	0xd9382000, 0x00020201,
	0xd9386040, 0x00040401,
	0xd70f6a01, 0x000202ff,
	0x00000400, 0x80828102,
	0xbf84fff7, 0xbefc03ff,
	0x00000068, 0xbe803080,
	0xbe813080, 0xbe823080,
	0xbe833080, 0x80fc847c,
	0xbf84fffa, 0xbeea0480,
	0xbeec0480, 0xbeee0480,
	0xbef00480, 0xbef20480,
	0xbef40480, 0xbef60480,
	0xbef80480, 0xbefa0480,
	0xbf810000, 0xbf9f0000,
	0xbf9f0000, 0xbf9f0000,
	0xbf9f0000, 0xbf9f0000,
};